class:/TYPE/UnityEngine.Quattro3D.Tiles.TileBackGround.TileBackGroundParameters//, can be loaded from an assetbundle using Quattro3D_Tiles_TileBackGround::TileBackGroundParameters::createfromassetbundle(bundlename,prefabname) /
| System.Void CopyParametersTo( |
| ) |
UnityEngine.Quattro3D.Tiles.TileParameters other-no documentation
other -
System.Void
| System.Void Init( |
| ) |
System.Boolean inEditor-no documentation
inEditor -
System.Void
Constructor replaces new;
UnityEngine.Quattro3D.Tiles.TileBackGround.TileBackGroundParameters
| static UnityEngine.Quattro3D.Tiles.TileBackGround.TileBackGroundParameters CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.Tiles.TileBackGround.TileBackGroundParameters
| System.Void SetBackGroundPrefabs( |
| ) |
UnityEngine.Material backGroundPrefab-no documentation
backGroundPrefab -
System.Void