Quattro3D_Tiles::​TileTree
Quattro3D_Tiles::​Tile
Quattro3D_Tiles::​TileTree

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileTree/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileTree::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::Tile

Variables
bole
UnityEngine.GameObject bole
leaves
UnityEngine.GameObject leaves
Functions
quattro3d_tiles::​tiletree::​create
static UnityEngine.Quattro3D.Tiles.TileTree Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileTree

quattro3d_tiles::​tiletree::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileTree CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileTree

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void