class:/TYPE/UnityEngine.Quattro3D.Tiles.TileSpotLight/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileSpotLight::createfromassetbundle(bundlename,prefabname) /
System.Void
Constructor replaces new;
UnityEngine.Quattro3D.Tiles.TileSpotLight
| static UnityEngine.Quattro3D.Tiles.TileSpotLight CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.Tiles.TileSpotLight
| System.Void TypeInit( |
| ) |
System.Boolean inEditor-no documentation
inEditor -
System.Void