Quattro3D_Tiles::​TileSpawn
Quattro3D_Tiles::​Tile
Quattro3D_Tiles::​TileSpawn

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileSpawn/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileSpawn::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::Tile

Functions
bindtilesparameters
System.Void BindTilesParameters()
Returns

System.Void

getspawnparameters
UnityEngine.Quattro3D.Tiles.TileNameParameters GetSpawnParameters()
Returns

UnityEngine.Quattro3D.Tiles.TileNameParameters

quattro3d_tiles::​tilespawn::​create
static UnityEngine.Quattro3D.Tiles.TileSpawn Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileSpawn

quattro3d_tiles::​tilespawn::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileSpawn CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileSpawn

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void