Quattro3D_Tiles::​TileParticles
Quattro3D_Tiles::​Tile
Quattro3D_Tiles::​TileParticles

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileParticles/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileParticles::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::Tile

Variables
particletransform
UnityEngine.Transform particletransform
quattro3d_tiles::​tileparticles::​particlesprefabs
static System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] quattro3d_tiles::tileparticles::particlesprefabs
quattro3d_tiles::​tileparticles::​particlesprefabsloaded
static System.Boolean quattro3d_tiles::tileparticles::particlesprefabsloaded
Functions
quattro3d_tiles::​tileparticles::​create
static UnityEngine.Quattro3D.Tiles.TileParticles Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileParticles

quattro3d_tiles::​tileparticles::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileParticles CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileParticles

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void