Quattro3D_Tiles::​TileParameters
UnityObjectLink
Quattro3D_Tiles::​TileParameters
Quattro3D_Tiles_TileBackGround::​TileBackGroundParameters
Quattro3D_Tiles_TileCamera::​TileCameraParameters
Quattro3D_Tiles_TileHouse::​TileDoorParameters
Quattro3D_Tiles_TileLight::​TileLightParameters
and 2 other children

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileParameters//, can be loaded from an assetbundle using Quattro3D_Tiles::TileParameters::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
dynamicboundsmaxextent
System.Int32 dynamicboundsmaxextent
hasdynamicbounds
System.Boolean hasdynamicbounds
hidewithcamera
System.Boolean hidewithcamera
Functions
copyparametersto
System.Void CopyParametersTo(
UnityEngine.Quattro3D.Tiles.TileParameters other
)

UnityEngine.Quattro3D.Tiles.TileParameters other-no documentation

Parameters

other -

Returns

System.Void

dosethidewithcamera
System.Void DoSetHideWithCamera(
System.Boolean val
)

System.Boolean val-no documentation

Parameters

val -

Returns

System.Void

init
System.Void Init(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void

quattro3d_tiles::​tileparameters::​create
static UnityEngine.Quattro3D.Tiles.TileParameters Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileParameters

quattro3d_tiles::​tileparameters::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileParameters CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileParameters

recalculatedynamicbounds
System.Void RecalculateDynamicBounds()
Returns

System.Void

update
System.Void Update()
Returns

System.Void