Quattro3D_Tiles::​TileNameParameters
Quattro3D_Tiles::​TileParameters
Quattro3D_Tiles::​TileNameParameters

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileNameParameters//, can be loaded from an assetbundle using Quattro3D_Tiles::TileNameParameters::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::TileParameters

Variables
name
System.String name
namelabel
System.String namelabel
showattransform
UnityEngine.Transform showattransform
Functions
dosetname
System.Void DoSetName(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Void

init
System.Void Init(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void

quattro3d_tiles::​tilenameparameters::​create
static UnityEngine.Quattro3D.Tiles.TileNameParameters Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileNameParameters

quattro3d_tiles::​tilenameparameters::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileNameParameters CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileNameParameters