Quattro3D_Tiles::​TileLight
Quattro3D_Tiles::​Tile
Quattro3D_Tiles::​TileLight

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileLight/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileLight::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::Tile

Variables
gradientgo
UnityEngine.GameObject gradientgo
light
UnityEngine.Light light
Functions
bindtilelightparameters
System.Void BindTileLightParameters()
Returns

System.Void

quattro3d_tiles::​tilelight::​create
static UnityEngine.Quattro3D.Tiles.TileLight Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileLight

quattro3d_tiles::​tilelight::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileLight CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileLight

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void