class:/TYPE/UnityEngine.Quattro3D.Tiles.TileHouse/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileHouse::createfromassetbundle(bundlename,prefabname) /
| System.Void ActivateTransparencyCollider( |
| ) |
System.Boolean activateTransparencyCollider-no documentation
activateTransparencyCollider -
System.Void
System.Void
System.Void
UnityEngine.Quattro3D.Tiles.TileNameParameters
Constructor replaces new;
UnityEngine.Quattro3D.Tiles.TileHouse
| static UnityEngine.Quattro3D.Tiles.TileHouse CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.Tiles.TileHouse
| System.Void TypeInit( |
| ) |
System.Boolean inEditor-no documentation
inEditor -
System.Void