Quattro3D_Tiles::​TileHouse
Quattro3D_Tiles::​TileComposite
Quattro3D_Tiles::​TileHouse

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileHouse/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileHouse::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::TileComposite

Variables
finalalpha
System.Single finalalpha
intransparency
System.Boolean intransparency
originmaterials
System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] originmaterials
transparencycollider
UnityEngine.MeshCollider transparencycollider
transpmaterials
System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] transpmaterials
Functions
activatetransparencycollider
System.Void ActivateTransparencyCollider(
System.Boolean activateTransparencyCollider
)

System.Boolean activateTransparencyCollider-no documentation

Parameters

activateTransparencyCollider -

Returns

System.Void

addtransparencycollider
System.Void AddTransparencyCollider()
Returns

System.Void

bindtilesparameters
System.Void BindTilesParameters()
Returns

System.Void

gethousenameparameters
UnityEngine.Quattro3D.Tiles.TileNameParameters GetHouseNameParameters()
Returns

UnityEngine.Quattro3D.Tiles.TileNameParameters

quattro3d_tiles::​tilehouse::​create
static UnityEngine.Quattro3D.Tiles.TileHouse Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileHouse

quattro3d_tiles::​tilehouse::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileHouse CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileHouse

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void