Quattro3D_Tiles::​TileFlower
Quattro3D_Tiles::​Tile
Quattro3D_Tiles::​TileFlower

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileFlower/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileFlower::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::Tile

Variables
flower
UnityEngine.GameObject flower
Functions
quattro3d_tiles::​tileflower::​create
static UnityEngine.Quattro3D.Tiles.TileFlower Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileFlower

quattro3d_tiles::​tileflower::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileFlower CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileFlower

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void