Quattro3D_Tiles::​TileDoor
Quattro3D_Tiles::​Tile
Quattro3D_Tiles::​TileDoor

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileDoor/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileDoor::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::Tile

Functions
bindtilesparameters
System.Void BindTilesParameters()
Returns

System.Void

getdoorparameters
UnityEngine.Quattro3D.Tiles.TileHouse.TileDoorParameters GetDoorParameters()
Returns

UnityEngine.Quattro3D.Tiles.TileHouse.TileDoorParameters

quattro3d_tiles::​tiledoor::​create
static UnityEngine.Quattro3D.Tiles.TileDoor Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileDoor

quattro3d_tiles::​tiledoor::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileDoor CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileDoor

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void