Quattro3D_Tiles::​TileDecal
Quattro3D_Tiles::​Tile
Quattro3D_Tiles::​TileDecal

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileDecal/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileDecal::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::Tile

Variables
decal
dummymeshrenderer
UnityEngine.MeshRenderer dummymeshrenderer
quattro3d_tiles::​tiledecal::​sprites
static System.Collections.Generic.List`1[[UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] quattro3d_tiles::tiledecal::sprites
quattro3d_tiles::​tiledecal::​spritesloaded
static System.Boolean quattro3d_tiles::tiledecal::spritesloaded
Functions
bindtiledecalparameters
System.Void BindTileDecalParameters()
Returns

System.Void

quattro3d_tiles::​tiledecal::​create
static UnityEngine.Quattro3D.Tiles.TileDecal Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileDecal

quattro3d_tiles::​tiledecal::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileDecal CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileDecal

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void