Quattro3D_Tiles::​TileBackGround
Quattro3D_Tiles::​Tile
Quattro3D_Tiles::​TileBackGround

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileBackGround/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileBackGround::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::Tile

Variables
quattro3d_tiles::​tilebackground::​backgroundprefabs
static System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] quattro3d_tiles::tilebackground::backgroundprefabs
quattro3d_tiles::​tilebackground::​skyboxesprefabsloaded
static System.Boolean quattro3d_tiles::tilebackground::skyboxesprefabsloaded
Functions
getbackgroundparameters
UnityEngine.Quattro3D.Tiles.TileBackGround.TileBackGroundParameters GetBackGroundParameters()
Returns

UnityEngine.Quattro3D.Tiles.TileBackGround.TileBackGroundParameters

quattro3d_tiles::​tilebackground::​create
static UnityEngine.Quattro3D.Tiles.TileBackGround Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileBackGround

quattro3d_tiles::​tilebackground::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileBackGround CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileBackGround

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void