Quattro3D_Tiles::​TileAmbientSound
Quattro3D_Tiles::​Tile
Quattro3D_Tiles::​TileAmbientSound

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileAmbientSound/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::TileAmbientSound::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::Tile

Variables
ambientsoundtransform
UnityEngine.Transform ambientsoundtransform
quattro3d_tiles::​tileambientsound::​ambientsoundprefabs
static System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] quattro3d_tiles::tileambientsound::ambientsoundprefabs
quattro3d_tiles::​tileambientsound::​ambientsoundprefabsloaded
static System.Boolean quattro3d_tiles::tileambientsound::ambientsoundprefabsloaded
Functions
quattro3d_tiles::​tileambientsound::​create
static UnityEngine.Quattro3D.Tiles.TileAmbientSound Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileAmbientSound

quattro3d_tiles::​tileambientsound::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileAmbientSound CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileAmbientSound

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void