class:/TYPE/UnityEngine.Quattro3D.Tiles.Tile/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::Tile::createfromassetbundle(bundlename,prefabname) /
UnityEngine.Material[]
UnityEngine.MeshRenderer[]
| System.Void Init( |
| ) |
System.Boolean inEditor-no documentation
inEditor -
System.Void
System.Void
System.Void
Constructor replaces new;
UnityEngine.Quattro3D.Tiles.Tile
| static UnityEngine.Quattro3D.Tiles.Tile CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.Tiles.Tile
| System.Void SetTheCategoryName( |
| ) |
System.String categoryName-no documentation
categoryName -
System.Void
| System.Void SetTheUniqueID( |
| ) |
System.Int32 uniqueID-no documentation
uniqueID -
System.Void
| System.Void ShowPhysic( |
| ) |
System.Boolean show-no documentation
show -
System.Void
| System.Void TypeInit( |
| ) |
System.Boolean inEditor-no documentation
inEditor -
System.Void