Quattro3D_Tiles::​Tile
MonoBehaviour
Quattro3D_Tiles::​Tile
Quattro3D_Tiles::​TileAmbientLight
Quattro3D_Tiles::​TileAmbientSound
Quattro3D_Tiles::​TileBackGround
Quattro3D_Tiles::​TileCamera
and 12 other children

class:/TYPE/UnityEngine.Quattro3D.Tiles.Tile/UnityExtension:TileSystem, /, can be loaded from an assetbundle using Quattro3D_Tiles::Tile::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Variables
categoryname
System.String categoryname
dummyeditorgameobject
UnityEngine.GameObject dummyeditorgameobject
editorinternaltiledonotshowinlist
System.Boolean editorinternaltiledonotshowinlist
initialized
System.Boolean initialized
isbatchedforgraphics
System.Boolean isbatchedforgraphics
isbatchedforphysic
System.Boolean isbatchedforphysic
layer
System.String layer
materials
System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] materials
physictile
UnityEngine.GameObject physictile
tilename
System.String tilename
tileparameters
UnityEngine.Quattro3D.Tiles.TileParameters tileparameters
tiletype
UnityEngine.Quattro3D.Tiles.TileType tiletype
uniqueid
System.Int32 uniqueid
version
System.Int32 version
visualtile
UnityEngine.GameObject visualtile
Functions
getallmeshfiltermaterials
UnityEngine.Material[] GetAllMeshFilterMaterials()
Returns

UnityEngine.Material[]

getallmeshrenderers
UnityEngine.MeshRenderer[] GetAllMeshRenderers()
Returns

UnityEngine.MeshRenderer[]

init
System.Void Init(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void

initparametersfromeditor
System.Void InitParametersFromEditor()
Returns

System.Void

prepareforeditor
System.Void PrepareForEditor()
Returns

System.Void

quattro3d_tiles::​tile::​create
static UnityEngine.Quattro3D.Tiles.Tile Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.Tile

quattro3d_tiles::​tile::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.Tile CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.Tile

setthecategoryname
System.Void SetTheCategoryName(
System.String categoryName
)

System.String categoryName-no documentation

Parameters

categoryName -

Returns

System.Void

settheuniqueid
System.Void SetTheUniqueID(
System.Int32 uniqueID
)

System.Int32 uniqueID-no documentation

Parameters

uniqueID -

Returns

System.Void

showphysic
System.Void ShowPhysic(
System.Boolean show
)

System.Boolean show-no documentation

Parameters

show -

Returns

System.Void

typeinit
System.Void TypeInit(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void