class:/TYPE/UnityEngine.Quattro3D.MLAPIExtension.CustomMessagingManager/MLAPI, /, can be loaded from an assetbundle using Quattro3D_MLAPIExtension::CustomMessagingManager::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Quattro3D.MLAPIExtension.CustomMessagingManager
| static UnityEngine.Quattro3D.MLAPIExtension.CustomMessagingManager CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.MLAPIExtension.CustomMessagingManager
| static System.Void SendUnnamedMessage( |
| ) |
MLAPIExtension,
| clientId System.UInt64 | no documentation |
| binaryWriterWrapper UnityEngine.Quattro3D.MLAPIExtension.BinaryWriterWrapper | no documentation |
| channel MLAPI.Transports.NetworkChannel | no documentation |
System.Void
| static System.Void SendUnnamedMessage( |
| ) |
MLAPIExtension,
| clientId System.UInt64[] | no documentation |
| binaryWriterWrapper UnityEngine.Quattro3D.MLAPIExtension.BinaryWriterWrapper | no documentation |
| channel MLAPI.Transports.NetworkChannel | no documentation |
System.Void