class:/TYPE/UnityEngine.Quattro3D.MLAPIExtension.BinaryWriterWrapper/MLAPIExtension, /, can be loaded from an assetbundle using Quattro3D_MLAPIExtension::BinaryWriterWrapper::createfromassetbundle(bundlename,prefabname) /
| System.Void PutBool( |
| ) |
MLAPIExtension,
| b System.Boolean | no documentation |
System.Void
| System.Void PutChar( |
| ) |
MLAPIExtension,
| b System.Char | no documentation |
System.Void
| System.Void PutFloat( |
| ) |
MLAPIExtension,
| b System.Single | no documentation |
System.Void
| System.Void PutInt( |
| ) |
MLAPIExtension,
| b System.Int32 | no documentation |
System.Void
| System.Void PutString( |
| ) |
MLAPIExtension,
| b System.String | no documentation |
System.Void
Constructor replaces new;
UnityEngine.Quattro3D.MLAPIExtension.BinaryWriterWrapper
| static UnityEngine.Quattro3D.MLAPIExtension.BinaryWriterWrapper CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.MLAPIExtension.BinaryWriterWrapper