class:/TYPE/UnityEngine.Quattro3D.MLAPIExtension.BinaryReaderWrapper/MLAPIExtension, /, can be loaded from an assetbundle using Quattro3D_MLAPIExtension::BinaryReaderWrapper::createfromassetbundle(bundlename,prefabname) /
MLAPIExtension,
System.Boolean
MLAPIExtension,
System.Char
MLAPIExtension,
System.Single
MLAPIExtension,
System.Int32
MLAPIExtension,
System.String
| static UnityEngine.Quattro3D.MLAPIExtension.BinaryReaderWrapper CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.MLAPIExtension.BinaryReaderWrapper