class:/TYPE/UnityEngine.Quattro3D.LiteNetLibExtension.PacketLayerBaseProxy//, can be loaded from an assetbundle using Quattro3D_LiteNetLibExtension::PacketLayerBaseProxy::createfromassetbundle(bundlename,prefabname) /
LiteNetLib.Layers.PacketLayerBase
| static UnityEngine.Quattro3D.LiteNetLibExtension.PacketLayerBaseProxy Create ( |
| ) |
Constructor replaces new;
| extraPacketSizeForLayer System.Int32 | no description |
UnityEngine.Quattro3D.LiteNetLibExtension.PacketLayerBaseProxy
| static UnityEngine.Quattro3D.LiteNetLibExtension.PacketLayerBaseProxy CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.LiteNetLibExtension.PacketLayerBaseProxy