Quattro3D_LiteNetLibExtension::​PacketLayerBaseProxy
LiteNetLib_Layers::​PacketLayerBase
Quattro3D_LiteNetLibExtension::​PacketLayerBaseProxy

class:/TYPE/UnityEngine.Quattro3D.LiteNetLibExtension.PacketLayerBaseProxy//, can be loaded from an assetbundle using Quattro3D_LiteNetLibExtension::PacketLayerBaseProxy::createfromassetbundle(bundlename,prefabname) /

Parent

LiteNetLib_Layers::PacketLayerBase

Functions
getaspacketlayerbase
LiteNetLib.Layers.PacketLayerBase GetAsPacketLayerBase()
Returns

LiteNetLib.Layers.PacketLayerBase

quattro3d_litenetlibextension::​packetlayerbaseproxy::​create
static UnityEngine.Quattro3D.LiteNetLibExtension.PacketLayerBaseProxy Create (
System.Int32 extraPacketSizeForLayer
)

Constructor replaces new;

Parameters
extraPacketSizeForLayer
System.Int32

no description

Returns

UnityEngine.Quattro3D.LiteNetLibExtension.PacketLayerBaseProxy

quattro3d_litenetlibextension::​packetlayerbaseproxy::​fromassetbundle
static UnityEngine.Quattro3D.LiteNetLibExtension.PacketLayerBaseProxy CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.LiteNetLibExtension.PacketLayerBaseProxy