class:/TYPE/UnityEngine.Quattro3D.LiteNetLibExtension.LiteNetLibExtension/LiteNetLib, /, can be loaded from an assetbundle using Quattro3D_LiteNetLibExtension::LiteNetLibExtension::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Quattro3D.LiteNetLibExtension.LiteNetLibExtension
| static UnityEngine.Quattro3D.LiteNetLibExtension.LiteNetLibExtension CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.LiteNetLibExtension.LiteNetLibExtension
| static System.Void SendToPeers( |
| ) |
LiteNetLibExtension,
| writer LiteNetLib.Utils.NetDataWriter | no documentation |
| options | no documentation |
| peers | no documentation |
System.Void