class:/TYPE/UnityEngine.Quattro3D.TimeOfDayExtension/TimeOfDayExtension extensions, /, can be loaded from an assetbundle using Quattro3D::TimeOfDayExtension::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Quattro3D.TimeOfDayExtension
| static System.Void EnableDynamicSky( |
| ) |
UnityExtension:EnableDynamicSky,
| enable System.Boolean | no documentation |
System.Void
| static UnityEngine.Quattro3D.TimeOfDayExtension CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.TimeOfDayExtension
UnityExtension:GetDynamicSkyFeatureList,
System.String
UnityExtension:GetDynamicSkyTime,
System.Single
UnityExtension:GetTimeOfDayMaterial,
UnityEngine.Material
| static System.Void SetDynamicSkyAutoIncrement( |
| ) |
UnityExtension:SetDynamicSkyAutoIncrement,
| doIncrement System.Boolean | no documentation |
System.Void
| static System.Void SetDynamicSkyAutoIncrementSpeed( |
| ) |
UnityExtension:SetDynamicSkyAutoIncrementSpeed,
| speed System.Single | no documentation |
System.Void
| static System.Void SetDynamicSkyFeature( |
| ) |
UnityExtension:SetDynamicSkyFeature,
| profileFeatureKey System.String | no documentation |
| enabled System.Boolean | no documentation |
System.Void
| static System.Void SetDynamicSkyTime( |
| ) |
UnityExtension:SetDynamicSkyTime,
| time System.Single | no documentation |
System.Void