class:/TYPE/UnityEngine.Quattro3D.TilesManagement/UnityExtension:TilesManagement, /, can be loaded from an assetbundle using Quattro3D::TilesManagement::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Quattro3D.TilesManagement
| static UnityEngine.Quattro3D.Tiles.Tile FindTileInParent( |
| ) |
UnityExtension:recursive parent lookup for Tile,
| tr UnityEngine.Transform | no documentation |
UnityEngine.Quattro3D.Tiles.Tile
| static UnityEngine.Quattro3D.TilesManagement CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.TilesManagement