Quattro3D::​RenderSettings3D
UnityObjectLink
Quattro3D::​RenderSettings3D

class:/TYPE/UnityEngine.Quattro3D.RenderSettings3D//, can be loaded from an assetbundle using Quattro3D::RenderSettings3D::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
quattro3d::​rendersettings3d::​maincamera
static readonly UnityEngine.Quattro3D.PlayerCamera quattro3d::rendersettings3d::maincamera
Functions
quattro3d::​rendersettings3d::​create
static UnityEngine.Quattro3D.RenderSettings3D Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.RenderSettings3D

quattro3d::​rendersettings3d::​enableallpointlight
static System.Void EnableAllPointLight(
System.Boolean enable
)

System.Boolean enable-no documentation

Parameters

enable -

Returns

System.Void

quattro3d::​rendersettings3d::​fromassetbundle
static UnityEngine.Quattro3D.RenderSettings3D CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.RenderSettings3D

quattro3d::​rendersettings3d::​overridepointlightsintensity
static System.Void OverridePointLightsIntensity(
System.Single level
)

System.Single level-no documentation

Parameters

level -

Returns

System.Void

quattro3d::​rendersettings3d::​overridepointlightsrange
static System.Void OverridePointLightsRange(
System.Single range
)

System.Single range-no documentation

Parameters

range -

Returns

System.Void