class:/TYPE/UnityEngine.Quattro3D.RenderSettings3D//, can be loaded from an assetbundle using Quattro3D::RenderSettings3D::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Quattro3D.RenderSettings3D
| static System.Void EnableAllPointLight( |
| ) |
System.Boolean enable-no documentation
enable -
System.Void
| static UnityEngine.Quattro3D.RenderSettings3D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.RenderSettings3D
| static System.Void OverridePointLightsIntensity( |
| ) |
System.Single level-no documentation
level -
System.Void
| static System.Void OverridePointLightsRange( |
| ) |
System.Single range-no documentation
range -
System.Void