class:/TYPE/UnityEngine.Quattro3D.PlayerCamera//, can be loaded from an assetbundle using Quattro3D::PlayerCamera::createfromassetbundle(bundlename,prefabname) /
| System.Void MakeCameraDephtTexture( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation height - |
System.Void
System.Void
Constructor replaces new;
UnityEngine.Quattro3D.PlayerCamera
| static UnityEngine.Quattro3D.PlayerCamera CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.PlayerCamera
System.Void
System.Void
| System.Void StartTransitionImageEffect( |
| ) |
System.Int32 effect-no documentation
| effect System.Int32 | no documentation duration - |
System.Void
System.Void