Quattro3D::​PlayerCamera
MonoBehaviour
Quattro3D::​PlayerCamera

class:/TYPE/UnityEngine.Quattro3D.PlayerCamera//, can be loaded from an assetbundle using Quattro3D::PlayerCamera::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Variables
cam
UnityEngine.Camera cam
camrotationspeed
System.Single camrotationspeed
dephtnormalcam
UnityEngine.Camera dephtnormalcam
dephtnormalsrtt
UnityEngine.RenderTexture dephtnormalsrtt
freecam
System.Boolean freecam
positionrelativetoplayer
System.Boolean positionrelativetoplayer
positionspeed
System.Single positionspeed
quattro3d::​playercamera::​instance
static UnityEngine.Quattro3D.PlayerCamera quattro3d::playercamera::instance
relativeposition
UnityEngine.Vector3 relativeposition
relativerotation
UnityEngine.Vector3 relativerotation
rotationrelativetoplayer
System.Boolean rotationrelativetoplayer
rotationspeed
System.Single rotationspeed
skybox
UnityEngine.Skybox skybox
thirdpersoncamera
System.Boolean thirdpersoncamera
thirdpersoncamerabaseposition
UnityEngine.Vector3 thirdpersoncamerabaseposition
thirdpersoncamerabaserotation
System.Single thirdpersoncamerabaserotation
thirdpersoncameralerpplayertocameraposition
System.Single thirdpersoncameralerpplayertocameraposition
thirdpersoncameralerpplayertocamerarotation
System.Single thirdpersoncameralerpplayertocamerarotation
Functions
makecameradephttexture
System.Void MakeCameraDephtTexture(
System.Int32 width,
System.Int32 height
)

System.Int32 width-no documentation

Parameters
width
System.Int32

no documentation height -

Returns

System.Void

movecamera
System.Void MoveCamera()
Returns

System.Void

quattro3d::​playercamera::​create
static UnityEngine.Quattro3D.PlayerCamera Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.PlayerCamera

quattro3d::​playercamera::​fromassetbundle
static UnityEngine.Quattro3D.PlayerCamera CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.PlayerCamera

start
System.Void Start()
Returns

System.Void

start3drendering
System.Void Start3DRendering()
Returns

System.Void

starttransitionimageeffect
System.Void StartTransitionImageEffect(
System.Int32 effect,
System.Single duration
)

System.Int32 effect-no documentation

Parameters
effect
System.Int32

no documentation duration -

Returns

System.Void

update
System.Void Update()
Returns

System.Void