Quattro3D::​PartitionSystem
UnityObjectLink
Quattro3D::​PartitionSystem

class:/TYPE/UnityEngine.Quattro3D.PartitionSystem/graal unity extensions, /, can be loaded from an assetbundle using Quattro3D::PartitionSystem::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
quattro3d::​partitionsystem::​create
static UnityEngine.Quattro3D.PartitionSystem Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.PartitionSystem

quattro3d::​partitionsystem::​fromassetbundle
static UnityEngine.Quattro3D.PartitionSystem CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.PartitionSystem

quattro3d::​partitionsystem::​getnearesttile
static UnityEngine.Quattro3D.Tiles.Tile GetNearestTile(
UnityEngine.Vector3 position
)

UnityExtension:set object culling,

Parameters
position
UnityEngine.Vector3

no documentation

Returns

UnityEngine.Quattro3D.Tiles.Tile

quattro3d::​partitionsystem::​setpartitionloopnumberofchunks
static System.Void SetPartitionLoopNumberOfChunks(
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsLeft,
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsRight,
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsUp,
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsDown,
System.Int32 numberOfChunksToLoadAroundPositionForOthersThanSimpleTiles
)

UnityExtension:set object culling,

Parameters
numberOfChunksToLoadAroundPositionForGraphicsLeft
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForGraphicsRight
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForGraphicsUp
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForGraphicsDown
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForOthersThanSimpleTiles
System.Int32

no documentation

Returns

System.Void

quattro3d::​partitionsystem::​setpartitionloopnumberofchunksautomaticfromcamerafrustrum
static System.Void SetPartitionLoopNumberOfChunksAutomaticFromCameraFrustrum(
UnityEngine.Camera cam,
System.Boolean doset
)

UnityExtension:set object culling from camera, not implemented atm,

Parameters
cam
UnityEngine.Camera

no documentation

doset
System.Boolean

no documentation

Returns

System.Void

quattro3d::​partitionsystem::​setpartitionloopobjecttofollow
static System.Void SetPartitionLoopObjectToFollow(
UnityEngine.GameObject objectToFollow
)

UnityExtension:culling is based on this pbject,

Parameters
objectToFollow
UnityEngine.GameObject

no documentation

Returns

System.Void

quattro3d::​partitionsystem::​unsetpartitionloopobjecttofollow
static System.Void UnsetPartitionLoopObjectToFollow()

UnityExtension:unset object for culling, back to normal, aka base on player,

Returns

System.Void