class:/TYPE/UnityEngine.Quattro3D.InternalExtensions3D/graal unity extensions, /, can be loaded from an assetbundle using Quattro3D::InternalExtensions3D::createfromassetbundle(bundlename,prefabname) /
UnityExtension:obsolete, Old player movement system,
UnityExtension:used when trying to make litenetlib code authoritative to move serverplayers,
Constructor replaces new;
UnityEngine.Quattro3D.InternalExtensions3D
| static UnityEngine.Quattro3D.InternalExtensions3D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.InternalExtensions3D