Quattro::​PlayMakerFSMProxyComponent
MonoBehaviour
Quattro::​PlayMakerFSMProxyComponent

class:/TYPE/UnityEngine.Quattro.PlayMakerFSMProxyComponent/Proxy behavior to PlayMakerFSM, put on same gameobject then use, /, can be loaded from an assetbundle using Quattro::PlayMakerFSMProxyComponent::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Variables
fsm
readonly HutongGames.PlayMaker.Fsm fsm
fsmevents
readonly HutongGames.PlayMaker.FsmEvent[] fsmevents
fsmglobaltransitions
readonly HutongGames.PlayMaker.FsmTransition[] fsmglobaltransitions
fsmvariables
readonly HutongGames.PlayMaker.FsmVariables fsmvariables
gefsmstates
readonly HutongGames.PlayMaker.FsmState[] gefsmstates
Functions
changestate
System.Void ChangeState(
System.String eventName
)

System.String eventName-no documentation

Parameters

eventName -

Returns

System.Void

changestate
System.Void ChangeState(
HutongGames.PlayMaker.FsmEvent fsmEvent
)

HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation

Parameters

fsmEvent -

Returns

System.Void

quattro::​playmakerfsmproxycomponent::​broadcastevent
static System.Void BroadcastEvent(
HutongGames.PlayMaker.FsmEvent fsmEvent
)

HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation

Parameters

fsmEvent -

Returns

System.Void

quattro::​playmakerfsmproxycomponent::​broadcastevent
static System.Void BroadcastEvent(
System.String fsmEventName
)

System.String fsmEventName-no documentation

Parameters

fsmEventName -

Returns

System.Void

quattro::​playmakerfsmproxycomponent::​create
static UnityEngine.Quattro.PlayMakerFSMProxyComponent Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro.PlayMakerFSMProxyComponent

quattro::​playmakerfsmproxycomponent::​fromassetbundle
static UnityEngine.Quattro.PlayMakerFSMProxyComponent CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro.PlayMakerFSMProxyComponent

sendevent
System.Void SendEvent(
System.String eventName
)

System.String eventName-no documentation

Parameters

eventName -

Returns

System.Void

sendremotefsmevent
System.Void SendRemoteFsmEvent(
System.String eventName
)

System.String eventName-no documentation

Parameters

eventName -

Returns

System.Void

sendremotefsmeventwithdata
System.Void SendRemoteFsmEventWithData(
System.String eventName,
System.String eventData
)

System.String eventName-no documentation

Parameters
eventName
System.String

no documentation eventData -

Returns

System.Void

setenabled
System.Void SetEnabled(
System.Boolean enabled
)

System.Boolean enabled-no documentation

Parameters

enabled -

Returns

System.Void

setstate
System.Void SetState(
System.String stateName
)

System.String stateName-no documentation

Parameters

stateName -

Returns

System.Void