class:/TYPE/UnityEngine.Quattro.PlayMakerFSMProxyComponent/Proxy behavior to PlayMakerFSM, put on same gameobject then use, /, can be loaded from an assetbundle using Quattro::PlayMakerFSMProxyComponent::createfromassetbundle(bundlename,prefabname) /
| System.Void ChangeState( |
| ) |
System.String eventName-no documentation
eventName -
System.Void
| System.Void ChangeState( |
| ) |
HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation
fsmEvent -
System.Void
| static System.Void BroadcastEvent( |
| ) |
HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation
fsmEvent -
System.Void
| static System.Void BroadcastEvent( |
| ) |
System.String fsmEventName-no documentation
fsmEventName -
System.Void
Constructor replaces new;
UnityEngine.Quattro.PlayMakerFSMProxyComponent
| static UnityEngine.Quattro.PlayMakerFSMProxyComponent CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro.PlayMakerFSMProxyComponent
| System.Void SendEvent( |
| ) |
System.String eventName-no documentation
eventName -
System.Void
| System.Void SendRemoteFsmEvent( |
| ) |
System.String eventName-no documentation
eventName -
System.Void
| System.Void SendRemoteFsmEventWithData( |
| ) |
System.String eventName-no documentation
| eventName System.String | no documentation eventData - |
System.Void
| System.Void SetEnabled( |
| ) |
System.Boolean enabled-no documentation
enabled -
System.Void
| System.Void SetState( |
| ) |
System.String stateName-no documentation
stateName -
System.Void