class:/TYPE/UnityEngine.Quattro.InternalExtensions/graal unity extensions, /, can be loaded from an assetbundle using Quattro::InternalExtensions::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Quattro.InternalExtensions
UnityExtension:Debug Unity Heap Usage,
System.Void
| static System.Boolean Exists( |
| ) |
UnityExtension:Object Exists in the heap,
| unityLinkHandle System.Int32 | no documentation |
System.Boolean
| static UnityEngine.Quattro.InternalExtensions CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro.InternalExtensions
| static System.Void FromJsonOverwrite( |
| ) |
UnityExtension:JsonUtility.FromJsonOverwrite,
| json System.String | no documentation |
| t UnityEngine.Object | no documentation |
System.Void
| static System.Void ShowLoadingScreen( |
| ) |
System.Boolean show-no documentation
show -
System.Void
| static System.String ToJson( |
| ) |
UnityExtension:JsonUtility.ToJson,
| t UnityEngine.Object | no documentation |
System.String