class:/TYPE/UnityEngine.Quattro.InspectorExtensions//, can be loaded from an assetbundle using Quattro::InspectorExtensions::createfromassetbundle(bundlename,prefabname) /
UnityExtension:Inspector trigger onHierarchySelectionChanged(transform),
System.Void
Constructor replaces new;
UnityEngine.Quattro.InspectorExtensions
| static UnityEngine.Quattro.InspectorExtensions CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro.InspectorExtensions
UnityExtension:Hide hierarchy and Inspector,
System.Void
| static System.Void InspectorAddToPseudoScene( |
| ) |
UnityExtension:Inspector AddToPseudoScene,
| pseudoscenenName System.String | no documentation |
| selection UnityEngine.Transform | no documentation |
System.Void
UnityExtension:Inspector DeSelect,
System.Void
| static System.Void InspectorRemoveFromPseudoScene( |
| ) |
UnityExtension:Inspector AddToPseudoScene,
| pseudoscenenName System.String | no documentation |
| selection UnityEngine.Transform | no documentation |
| deletePseudoSceneIfEmpty System.Boolean | no documentation |
System.Void
| static System.Void InspectorSelect( |
| ) |
UnityExtension:Inspector Select,
| selection UnityEngine.Transform | no documentation |
System.Void
UnityExtension:Inspector RemoveOnHierarchySelectionChangedEvent,
System.Void
UnityExtension:Show hierarchy and Inspector,
System.Void