class:/TYPE/UnityEngine.Quattro.AssetLoadingExtension/UnityExtension:AssetLoadingExtension, /, can be loaded from an assetbundle using Quattro::AssetLoadingExtension::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.Texture2D DuplicateTextureAndYFlip( |
| ) |
UnityEngine.Texture2D source-no documentation
source -
UnityEngine.Texture2D
| static UnityEngine.Texture2D LoadImage( |
| ) |
UnityExtension:Loads a texture with quattro,
| imageName System.String | no documentation |
UnityEngine.Texture2D
| static UnityEngine.GameObject LoadObj( |
| ) |
UnityExtension:Loads Obj into a GameObject with its material, will try to find textures in the filesystem,
| objName System.String | no documentation |
| mtlName System.String | no documentation |
UnityEngine.GameObject
| static UnityEngine.GameObject LoadObj( |
| ) |
UnityExtension:Loads Obj into a GameObject,
| objName System.String | no documentation |
UnityEngine.GameObject