QualitySettings
Object
QualitySettings

class:/TYPE/UnityEngine.QualitySettings//, can be loaded from an assetbundle using QualitySettings::createfromassetbundle(bundlename,prefabname) /

Parent

Object

Variables
qualitysettings::​activecolorspace
static readonly UnityEngine.ColorSpace qualitysettings::activecolorspace
qualitysettings::​anisotropicfiltering
static UnityEngine.AnisotropicFiltering qualitysettings::anisotropicfiltering
qualitysettings::​antialiasing
static System.Int32 qualitysettings::antialiasing
qualitysettings::​asyncuploadbuffersize
static System.Int32 qualitysettings::asyncuploadbuffersize
qualitysettings::​asyncuploadpersistentbuffer
static System.Boolean qualitysettings::asyncuploadpersistentbuffer
qualitysettings::​asyncuploadtimeslice
static System.Int32 qualitysettings::asyncuploadtimeslice
qualitysettings::​billboardsfacecameraposition
static System.Boolean qualitysettings::billboardsfacecameraposition
qualitysettings::​desiredcolorspace
static readonly UnityEngine.ColorSpace qualitysettings::desiredcolorspace
qualitysettings::​lodbias
static System.Single qualitysettings::lodbias
qualitysettings::​mastertexturelimit
static System.Int32 qualitysettings::mastertexturelimit
qualitysettings::​maximumlodlevel
static System.Int32 qualitysettings::maximumlodlevel
qualitysettings::​maxqueuedframes
static System.Int32 qualitysettings::maxqueuedframes
qualitysettings::​names
static readonly System.String[] qualitysettings::names
qualitysettings::​particleraycastbudget
static System.Int32 qualitysettings::particleraycastbudget
qualitysettings::​pixellightcount
static System.Int32 qualitysettings::pixellightcount
qualitysettings::​realtimereflectionprobes
static System.Boolean qualitysettings::realtimereflectionprobes
qualitysettings::​renderpipeline
static UnityEngine.Rendering.RenderPipelineAsset qualitysettings::renderpipeline
qualitysettings::​resolutionscalingfixeddpifactor
static System.Single qualitysettings::resolutionscalingfixeddpifactor
qualitysettings::​shadowcascade2split
static System.Single qualitysettings::shadowcascade2split
qualitysettings::​shadowcascade4split
static UnityEngine.Vector3 qualitysettings::shadowcascade4split
qualitysettings::​shadowcascades
static System.Int32 qualitysettings::shadowcascades
qualitysettings::​shadowdistance
static System.Single qualitysettings::shadowdistance
qualitysettings::​shadowmaskmode
static UnityEngine.ShadowmaskMode qualitysettings::shadowmaskmode
qualitysettings::​shadownearplaneoffset
static System.Single qualitysettings::shadownearplaneoffset
qualitysettings::​shadowprojection
static UnityEngine.ShadowProjection qualitysettings::shadowprojection
qualitysettings::​shadowresolution
static UnityEngine.ShadowResolution qualitysettings::shadowresolution
qualitysettings::​shadows
static UnityEngine.ShadowQuality qualitysettings::shadows
qualitysettings::​skinweights
static UnityEngine.SkinWeights qualitysettings::skinweights
qualitysettings::​softparticles
static System.Boolean qualitysettings::softparticles
qualitysettings::​softvegetation
static System.Boolean qualitysettings::softvegetation
qualitysettings::​streamingmipmapsactive
static System.Boolean qualitysettings::streamingmipmapsactive
qualitysettings::​streamingmipmapsaddallcameras
static System.Boolean qualitysettings::streamingmipmapsaddallcameras
qualitysettings::​streamingmipmapsmaxfileiorequests
static System.Int32 qualitysettings::streamingmipmapsmaxfileiorequests
qualitysettings::​streamingmipmapsmaxlevelreduction
static System.Int32 qualitysettings::streamingmipmapsmaxlevelreduction
qualitysettings::​streamingmipmapsmemorybudget
static System.Single qualitysettings::streamingmipmapsmemorybudget
qualitysettings::​vsynccount
static System.Int32 qualitysettings::vsynccount
Functions
qualitysettings::​decreaselevel
static System.Void DecreaseLevel()
Returns

System.Void

qualitysettings::​decreaselevel
static System.Void DecreaseLevel(
System.Boolean applyExpensiveChanges
)

System.Boolean applyExpensiveChanges-no documentation

Parameters

applyExpensiveChanges -

Returns

System.Void

qualitysettings::​fromassetbundle
static UnityEngine.QualitySettings CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.QualitySettings

qualitysettings::​getqualitylevel
static System.Int32 GetQualityLevel()
Returns

System.Int32

qualitysettings::​getqualitysettings
static UnityEngine.Object GetQualitySettings()
Returns

UnityEngine.Object

qualitysettings::​getrenderpipelineassetat
static UnityEngine.Rendering.RenderPipelineAsset GetRenderPipelineAssetAt(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

UnityEngine.Rendering.RenderPipelineAsset

qualitysettings::​increaselevel
static System.Void IncreaseLevel()
Returns

System.Void

qualitysettings::​increaselevel
static System.Void IncreaseLevel(
System.Boolean applyExpensiveChanges
)

System.Boolean applyExpensiveChanges-no documentation

Parameters

applyExpensiveChanges -

Returns

System.Void

qualitysettings::​setlodsettings
static System.Void SetLODSettings(
System.Single lodBias,
System.Int32 maximumLODLevel,
System.Boolean setDirty
)

System.Single lodBias-no documentation

Parameters
lodBias
System.Single

no documentation

maximumLODLevel
System.Int32

no documentation setDirty -

Returns

System.Void

qualitysettings::​setqualitylevel
static System.Void SetQualityLevel(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

System.Void

qualitysettings::​setqualitylevel
static System.Void SetQualityLevel(
System.Int32 index,
System.Boolean applyExpensiveChanges
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation applyExpensiveChanges -

Returns

System.Void