class:/TYPE/UnityEngine.Profiling.Sampler//, can be loaded from an assetbundle using Profiling::Sampler::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.Profiling.Sampler CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Profiling.Sampler