class:/TYPE/UnityEngine.PolygonCollider2D//, can be loaded from an assetbundle using PolygonCollider2D::createfromassetbundle(bundlename,prefabname) /
| System.Void CreatePrimitive( |
| ) |
System.Int32 sides-no documentation
sides -
System.Void
| System.Void CreatePrimitive( |
| ) |
System.Int32 sides-no documentation
| sides System.Int32 | no documentation |
| scale UnityEngine.Vector2 | no documentation offset - |
System.Void
| System.Void CreatePrimitive( |
| ) |
System.Int32 sides-no documentation
| sides System.Int32 | no documentation scale - |
System.Void
| UnityEngine.Vector2[] GetPath( |
| ) |
System.Int32 index-no documentation
index -
UnityEngine.Vector2[]
| System.Int32 GetPath( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector2 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - points - |
System.Int32
System.Int32
Constructor replaces new;
UnityEngine.PolygonCollider2D
| static UnityEngine.PolygonCollider2D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.PolygonCollider2D
| System.Void SetPath( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector2 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - points - |
System.Void
| System.Void SetPath( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation points - |
System.Void