PhysicsShapeGroup2D
UnityObjectLink
PhysicsShapeGroup2D

class:/TYPE/UnityEngine.PhysicsShapeGroup2D//, can be loaded from an assetbundle using PhysicsShapeGroup2D::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
physicsshapegroup2d::​fromassetbundle
static UnityEngine.PhysicsShapeGroup2D CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.PhysicsShapeGroup2D