| System.Int32 BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| UnityEngine.RaycastHit2D BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D
| UnityEngine.RaycastHit2D BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation contactFilter - |
UnityEngine.RaycastHit2D
| System.Int32 BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation layerMask - |
System.Int32
| System.Int32 BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| UnityEngine.RaycastHit2D CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation contactFilter - |
UnityEngine.RaycastHit2D
| System.Int32 CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| System.Int32 CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| UnityEngine.RaycastHit2D CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D
| System.Int32 CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation layerMask - |
System.Int32
| UnityEngine.RaycastHit2D CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation contactFilter - |
UnityEngine.RaycastHit2D
| System.Int32 CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation layerMask - |
System.Int32
| UnityEngine.RaycastHit2D CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D
| System.Int32 CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| System.Int32 CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| UnityEngine.RaycastHit2D GetRayIntersection( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D
| System.Int32 GetRayIntersection( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| distance System.Single | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation layerMask - |
System.Int32
System.Boolean
System.Boolean
| System.Int32 Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| System.Int32 Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation layerMask - |
System.Int32
| UnityEngine.RaycastHit2D Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation contactFilter - |
UnityEngine.RaycastHit2D
| UnityEngine.RaycastHit2D Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation layerMask - |
UnityEngine.RaycastHit2D
| System.Int32 Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| UnityEngine.Collider2D OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation layerMask - |
UnityEngine.Collider2D
| UnityEngine.Collider2D OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation contactFilter - |
UnityEngine.Collider2D
| System.Int32 OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
| System.Int32 OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| System.Int32 OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| System.Int32 OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| System.Int32 OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| System.Int32 OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
| UnityEngine.Collider2D OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation contactFilter - |
UnityEngine.Collider2D
| UnityEngine.Collider2D OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation layerMask - |
UnityEngine.Collider2D
| System.Int32 OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| System.Int32 OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| UnityEngine.Collider2D OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation layerMask - |
UnityEngine.Collider2D
| UnityEngine.Collider2D OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation contactFilter - |
UnityEngine.Collider2D
| System.Int32 OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
| UnityEngine.Collider2D OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation contactFilter - |
UnityEngine.Collider2D
| UnityEngine.Collider2D OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation layerMask - |
UnityEngine.Collider2D
| System.Int32 OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| System.Int32 OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| System.Int32 OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
| UnityEngine.Collider2D OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation contactFilter - |
UnityEngine.Collider2D
| UnityEngine.Collider2D OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation layerMask - |
UnityEngine.Collider2D
| System.Int32 OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| System.Int32 OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| System.Int32 OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
Constructor replaces new
UnityEngine.PhysicsScene2D
| static System.Int32 OverlapCollider( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
| static System.Int32 OverlapCollider( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| static System.Int32 OverlapCollider( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| System.Int32 Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| System.Int32 Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation layerMask - |
System.Int32
| UnityEngine.RaycastHit2D Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation contactFilter - |
UnityEngine.RaycastHit2D
| UnityEngine.RaycastHit2D Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D
| System.Int32 Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| System.Boolean Simulate( |
| ) |
System.Single step-no documentation
step -
System.Boolean
System.String