class:/TYPE/UnityEngine.Physics2D//, can be loaded from an assetbundle using Physics2D::createfromassetbundle(bundlename,prefabname) /
| static System.Int32 BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| static UnityEngine.RaycastHit2D BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation direction - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation distance - |
UnityEngine.RaycastHit2D
| static System.Int32 BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D | no documentation UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - distance - |
System.Int32
| static UnityEngine.RaycastHit2D BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.RaycastHit2D
| static System.Int32 BoxCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static UnityEngine.RaycastHit2D[] BoxCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] BoxCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation direction - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] BoxCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation distance - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] BoxCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] BoxCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.RaycastHit2D[]
| static System.Int32 BoxCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| static System.Int32 BoxCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation results - |
System.Int32
| static System.Int32 BoxCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
System.Int32
| static System.Int32 BoxCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
System.Int32
| static System.Int32 BoxCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation layerMask - |
System.Int32
| static UnityEngine.RaycastHit2D CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation distance - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation direction - |
UnityEngine.RaycastHit2D
| static System.Int32 CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| static System.Int32 CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D | no documentation UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - distance - |
System.Int32
| static System.Int32 CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static UnityEngine.RaycastHit2D CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D CapsuleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D[] CapsuleCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation distance - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] CapsuleCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation direction - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] CapsuleCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] CapsuleCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] CapsuleCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D[]
| static System.Int32 CapsuleCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
System.Int32
| static System.Int32 CapsuleCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation layerMask - |
System.Int32
| static System.Int32 CapsuleCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| static System.Int32 CapsuleCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation results - |
System.Int32
| static System.Int32 CapsuleCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| capsuleDirection UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
System.Int32
| static System.Int32 CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| static UnityEngine.RaycastHit2D CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation direction - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation distance - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.RaycastHit2D
| static System.Int32 CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static System.Int32 CircleCast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D | no documentation UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - distance - |
System.Int32
| static UnityEngine.RaycastHit2D[] CircleCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] CircleCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation direction - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] CircleCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation distance - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] CircleCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] CircleCastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.RaycastHit2D[]
| static System.Int32 CircleCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation layerMask - |
System.Int32
| static System.Int32 CircleCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
System.Int32
| static System.Int32 CircleCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation results - |
System.Int32
| static System.Int32 CircleCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| static System.Int32 CircleCastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
System.Int32
| static UnityEngine.Vector2 ClosestPoint( |
| ) |
UnityEngine.Vector2 position-no documentation
| position UnityEngine.Vector2 | no documentation rigidbody - |
UnityEngine.Vector2
| static UnityEngine.Vector2 ClosestPoint( |
| ) |
UnityEngine.Vector2 position-no documentation
| position UnityEngine.Vector2 | no documentation collider - |
UnityEngine.Vector2
Constructor replaces new;
UnityEngine.Physics2D
| static UnityEngine.ColliderDistance2D Distance( |
| ) |
UnityEngine.Collider2D colliderA-no documentation
| colliderA UnityEngine.Collider2D | no documentation colliderB - |
UnityEngine.ColliderDistance2D
| static UnityEngine.Physics2D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Physics2D
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation contacts - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation contacts - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation colliders - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation colliders - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Rigidbody2D rigidbody-no documentation
| rigidbody UnityEngine.Rigidbody2D | no documentation contacts - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Rigidbody2D rigidbody-no documentation
| rigidbody UnityEngine.Rigidbody2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation contacts - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Rigidbody2D rigidbody-no documentation
| rigidbody UnityEngine.Rigidbody2D | no documentation colliders - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Rigidbody2D rigidbody-no documentation
| rigidbody UnityEngine.Rigidbody2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation colliders - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D collider1-no documentation
| collider1 UnityEngine.Collider2D | no documentation |
| collider2 UnityEngine.Collider2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - contacts - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - contacts - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D collider1-no documentation
| collider1 UnityEngine.Collider2D | no documentation |
| collider2 UnityEngine.Collider2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation contacts - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - contacts - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - colliders - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - colliders - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Rigidbody2D rigidbody-no documentation
| rigidbody UnityEngine.Rigidbody2D | no documentation System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - contacts - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Rigidbody2D rigidbody-no documentation
| rigidbody UnityEngine.Rigidbody2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - contacts - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Rigidbody2D rigidbody-no documentation
| rigidbody UnityEngine.Rigidbody2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - colliders - |
System.Int32
| static System.Int32 GetContacts( |
| ) |
UnityEngine.Rigidbody2D rigidbody-no documentation
| rigidbody UnityEngine.Rigidbody2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - colliders - |
System.Int32
| static System.Boolean GetIgnoreCollision( |
| ) |
UnityEngine.Collider2D collider1-no documentation
| collider1 UnityEngine.Collider2D | no documentation collider2 - |
System.Boolean
| static System.Boolean GetIgnoreLayerCollision( |
| ) |
System.Int32 layer1-no documentation
| layer1 System.Int32 | no documentation layer2 - |
System.Boolean
| static System.Int32 GetLayerCollisionMask( |
| ) |
System.Int32 layer-no documentation
layer -
System.Int32
| static UnityEngine.RaycastHit2D GetRayIntersection( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation distance - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D GetRayIntersection( |
| ) |
UnityEngine.Ray ray-no documentation
ray -
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D GetRayIntersection( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D[] GetRayIntersectionAll( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] GetRayIntersectionAll( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation distance - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] GetRayIntersectionAll( |
| ) |
UnityEngine.Ray ray-no documentation
ray -
UnityEngine.RaycastHit2D[]
| static System.Int32 GetRayIntersectionNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| static System.Int32 GetRayIntersectionNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation layerMask - |
System.Int32
| static System.Int32 GetRayIntersectionNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation results - |
System.Int32
| static System.Void IgnoreCollision( |
| ) |
UnityEngine.Collider2D collider1-no documentation
| collider1 UnityEngine.Collider2D | no documentation collider2 - |
System.Void
| static System.Void IgnoreCollision( |
| ) |
UnityEngine.Collider2D collider1-no documentation
| collider1 UnityEngine.Collider2D | no documentation |
| collider2 UnityEngine.Collider2D | no documentation ignore - |
System.Void
| static System.Void IgnoreLayerCollision( |
| ) |
System.Int32 layer1-no documentation
| layer1 System.Int32 | no documentation layer2 - |
System.Void
| static System.Void IgnoreLayerCollision( |
| ) |
System.Int32 layer1-no documentation
| layer1 System.Int32 | no documentation |
| layer2 System.Int32 | no documentation ignore - |
System.Void
| static System.Boolean IsTouching( |
| ) |
UnityEngine.Collider2D collider1-no documentation
| collider1 UnityEngine.Collider2D | no documentation collider2 - |
System.Boolean
| static System.Boolean IsTouching( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation contactFilter - |
System.Boolean
| static System.Boolean IsTouching( |
| ) |
UnityEngine.Collider2D collider1-no documentation
| collider1 UnityEngine.Collider2D | no documentation |
| collider2 UnityEngine.Collider2D | no documentation contactFilter - |
System.Boolean
| static System.Boolean IsTouchingLayers( |
| ) |
UnityEngine.Collider2D collider-no documentation
collider -
System.Boolean
| static System.Boolean IsTouchingLayers( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation layerMask - |
System.Boolean
| static System.Int32 Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| static UnityEngine.RaycastHit2D Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation end - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation layerMask - |
UnityEngine.RaycastHit2D
| static System.Int32 Linecast( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static UnityEngine.RaycastHit2D[] LinecastAll( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation layerMask - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] LinecastAll( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation end - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] LinecastAll( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] LinecastAll( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.RaycastHit2D[]
| static System.Int32 LinecastNonAlloc( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
System.Int32
| static System.Int32 LinecastNonAlloc( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
System.Int32
| static System.Int32 LinecastNonAlloc( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation layerMask - |
System.Int32
| static System.Int32 LinecastNonAlloc( |
| ) |
UnityEngine.Vector2 start-no documentation
| start UnityEngine.Vector2 | no documentation |
| end UnityEngine.Vector2 | no documentation results - |
System.Int32
| static UnityEngine.Collider2D OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation pointB - |
UnityEngine.Collider2D
| static System.Int32 OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| static System.Int32 OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static UnityEngine.Collider2D OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D OverlapArea( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation layerMask - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D[] OverlapAreaAll( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapAreaAll( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapAreaAll( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation pointB - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapAreaAll( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation layerMask - |
UnityEngine.Collider2D[]
| static System.Int32 OverlapAreaNonAlloc( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| results UnityEngine.Collider2D[] | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
System.Int32
| static System.Int32 OverlapAreaNonAlloc( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation results - |
System.Int32
| static System.Int32 OverlapAreaNonAlloc( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
| static System.Int32 OverlapAreaNonAlloc( |
| ) |
UnityEngine.Vector2 pointA-no documentation
| pointA UnityEngine.Vector2 | no documentation |
| pointB UnityEngine.Vector2 | no documentation |
| results UnityEngine.Collider2D[] | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
System.Int32
| static UnityEngine.Collider2D OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.Collider2D
| static System.Int32 OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static System.Int32 OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| static UnityEngine.Collider2D OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation layerMask - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D OverlapBox( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation angle - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D[] OverlapBoxAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapBoxAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation angle - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapBoxAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation layerMask - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapBoxAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.Collider2D[]
| static System.Int32 OverlapBoxNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation results - |
System.Int32
| static System.Int32 OverlapBoxNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
System.Int32
| static System.Int32 OverlapBoxNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
System.Int32
| static System.Int32 OverlapBoxNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| angle System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
| static UnityEngine.Collider2D OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.Collider2D
| static System.Int32 OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static System.Int32 OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| static UnityEngine.Collider2D OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation angle - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation layerMask - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D OverlapCapsule( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D[] OverlapCapsuleAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation layerMask - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapCapsuleAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapCapsuleAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapCapsuleAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation angle - |
UnityEngine.Collider2D[]
| static System.Int32 OverlapCapsuleNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
System.Int32
| static System.Int32 OverlapCapsuleNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
| static System.Int32 OverlapCapsuleNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
System.Int32
| static System.Int32 OverlapCapsuleNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| size UnityEngine.Vector2 | no documentation |
| direction UnityEngine.CapsuleDirection2D | no documentation |
| angle System.Single | no documentation results - |
System.Int32
| static UnityEngine.Collider2D OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.Collider2D
| static System.Int32 OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| static System.Int32 OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static UnityEngine.Collider2D OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation layerMask - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D OverlapCircle( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation radius - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D[] OverlapCircleAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapCircleAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation radius - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapCircleAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation layerMask - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapCircleAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.Collider2D[]
| static System.Int32 OverlapCircleNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation results - |
System.Int32
| static System.Int32 OverlapCircleNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
| static System.Int32 OverlapCircleNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
System.Int32
| static System.Int32 OverlapCircleNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.Collider2D[] | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
System.Int32
| static System.Int32 OverlapCollider( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| static System.Int32 OverlapCollider( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static UnityEngine.Collider2D OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
point -
UnityEngine.Collider2D
| static System.Int32 OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - |
System.Int32
| static System.Int32 OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static UnityEngine.Collider2D OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation layerMask - |
UnityEngine.Collider2D
| static UnityEngine.Collider2D[] OverlapPointAll( |
| ) |
UnityEngine.Vector2 point-no documentation
point -
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapPointAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation layerMask - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapPointAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.Collider2D[]
| static UnityEngine.Collider2D[] OverlapPointAll( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.Collider2D[]
| static System.Int32 OverlapPointNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| results UnityEngine.Collider2D[] | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
System.Int32
| static System.Int32 OverlapPointNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| results UnityEngine.Collider2D[] | no documentation layerMask - |
System.Int32
| static System.Int32 OverlapPointNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation |
| results UnityEngine.Collider2D[] | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
System.Int32
| static System.Int32 OverlapPointNonAlloc( |
| ) |
UnityEngine.Vector2 point-no documentation
| point UnityEngine.Vector2 | no documentation results - |
System.Int32
| static System.Int32 Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| static UnityEngine.RaycastHit2D Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation distance - |
UnityEngine.RaycastHit2D
| static UnityEngine.RaycastHit2D Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation direction - |
UnityEngine.RaycastHit2D
| static System.Int32 Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D | no documentation UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - distance - |
System.Int32
| static System.Int32 Raycast( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| static UnityEngine.RaycastHit2D[] RaycastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] RaycastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] RaycastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation direction - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] RaycastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation distance - |
UnityEngine.RaycastHit2D[]
| static UnityEngine.RaycastHit2D[] RaycastAll( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| distance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit2D[]
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation results - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation |
| minDepth System.Single | no documentation maxDepth - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation |
| layerMask System.Int32 | no documentation minDepth - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Vector2 origin-no documentation
| origin UnityEngine.Vector2 | no documentation |
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation |
| distance System.Single | no documentation layerMask - |
System.Int32
| static System.Void SetLayerCollisionMask( |
| ) |
System.Int32 layer-no documentation
| layer System.Int32 | no documentation layerMask - |
System.Void
| static System.Boolean Simulate( |
| ) |
System.Single step-no documentation
step -
System.Boolean
System.Void