class:/TYPE/UnityEngine.Physics//, can be loaded from an assetbundle using Physics::createfromassetbundle(bundlename,prefabname) /
| static System.Void BakeMesh( |
| ) |
System.Int32 meshID-no documentation
| meshID System.Int32 | no documentation convex - |
System.Void
| static System.Boolean BoxCast( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation orientation - |
System.Boolean
| static System.Boolean BoxCast( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| orientation UnityEngine.Quaternion | no documentation maxDistance - |
System.Boolean
| static System.Boolean BoxCast( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean BoxCast( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation hitInfo - |
System.Boolean
| static System.Boolean BoxCast( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation direction - |
System.Boolean
| static System.Boolean BoxCast( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation orientation - |
System.Boolean
| static System.Boolean BoxCast( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| orientation UnityEngine.Quaternion | no documentation maxDistance - |
System.Boolean
| static System.Boolean BoxCast( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean BoxCast( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean BoxCast( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static UnityEngine.RaycastHit[] BoxCastAll( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| maxDistance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] BoxCastAll( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| orientation UnityEngine.Quaternion | no documentation maxDistance - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] BoxCastAll( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation orientation - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] BoxCastAll( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation direction - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] BoxCastAll( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
UnityEngine.RaycastHit[]
| static System.Int32 BoxCastNonAlloc( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Int32
| static System.Int32 BoxCastNonAlloc( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation results - |
System.Int32
| static System.Int32 BoxCastNonAlloc( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| orientation UnityEngine.Quaternion | no documentation maxDistance - |
System.Int32
| static System.Int32 BoxCastNonAlloc( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation orientation - |
System.Int32
| static System.Int32 BoxCastNonAlloc( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Int32
| static System.Boolean CapsuleCast( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean CapsuleCast( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean CapsuleCast( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean CapsuleCast( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation hitInfo - |
System.Boolean
| static System.Boolean CapsuleCast( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean CapsuleCast( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation direction - |
System.Boolean
| static System.Boolean CapsuleCast( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation maxDistance - |
System.Boolean
| static System.Boolean CapsuleCast( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation maxDistance - |
System.Boolean
| static UnityEngine.RaycastHit[] CapsuleCastAll( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation direction - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] CapsuleCastAll( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] CapsuleCastAll( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] CapsuleCastAll( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation maxDistance - |
UnityEngine.RaycastHit[]
| static System.Int32 CapsuleCastNonAlloc( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation results - |
System.Int32
| static System.Int32 CapsuleCastNonAlloc( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Int32
| static System.Int32 CapsuleCastNonAlloc( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation maxDistance - |
System.Int32
| static System.Int32 CapsuleCastNonAlloc( |
| ) |
UnityEngine.Vector3 point1-no documentation
| point1 UnityEngine.Vector3 | no documentation |
| point2 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Int32
| static System.Boolean CheckBox( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation orientation - |
System.Boolean
| static System.Boolean CheckBox( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| layermask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean CheckBox( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| orientation UnityEngine.Quaternion | no documentation layerMask - |
System.Boolean
| static System.Boolean CheckBox( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation halfExtents - |
System.Boolean
| static System.Boolean CheckCapsule( |
| ) |
UnityEngine.Vector3 start-no documentation
| start UnityEngine.Vector3 | no documentation |
| end UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean CheckCapsule( |
| ) |
UnityEngine.Vector3 start-no documentation
| start UnityEngine.Vector3 | no documentation |
| end UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean CheckCapsule( |
| ) |
UnityEngine.Vector3 start-no documentation
| start UnityEngine.Vector3 | no documentation |
| end UnityEngine.Vector3 | no documentation radius - |
System.Boolean
| static System.Boolean CheckSphere( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean CheckSphere( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation radius - |
System.Boolean
| static System.Boolean CheckSphere( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation layerMask - |
System.Boolean
| static UnityEngine.Vector3 ClosestPoint( |
| ) |
UnityEngine.Vector3 point-no documentation
| point UnityEngine.Vector3 | no documentation |
| collider UnityEngine.Collider | no documentation |
| position UnityEngine.Vector3 | no documentation rotation - |
UnityEngine.Vector3
Constructor replaces new;
UnityEngine.Physics
| static UnityEngine.Physics CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Physics
| static System.Boolean GetIgnoreCollision( |
| ) |
UnityEngine.Collider collider1-no documentation
| collider1 UnityEngine.Collider | no documentation collider2 - |
System.Boolean
| static System.Boolean GetIgnoreLayerCollision( |
| ) |
System.Int32 layer1-no documentation
| layer1 System.Int32 | no documentation layer2 - |
System.Boolean
| static System.Void IgnoreCollision( |
| ) |
UnityEngine.Collider collider1-no documentation
| collider1 UnityEngine.Collider | no documentation collider2 - |
System.Void
| static System.Void IgnoreCollision( |
| ) |
UnityEngine.Collider collider1-no documentation
| collider1 UnityEngine.Collider | no documentation |
| collider2 UnityEngine.Collider | no documentation ignore - |
System.Void
| static System.Void IgnoreLayerCollision( |
| ) |
System.Int32 layer1-no documentation
| layer1 System.Int32 | no documentation layer2 - |
System.Void
| static System.Void IgnoreLayerCollision( |
| ) |
System.Int32 layer1-no documentation
| layer1 System.Int32 | no documentation |
| layer2 System.Int32 | no documentation ignore - |
System.Void
| static System.Boolean Linecast( |
| ) |
UnityEngine.Vector3 start-no documentation
| start UnityEngine.Vector3 | no documentation |
| end UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation layerMask - |
System.Boolean
| static System.Boolean Linecast( |
| ) |
UnityEngine.Vector3 start-no documentation
| start UnityEngine.Vector3 | no documentation |
| end UnityEngine.Vector3 | no documentation hitInfo - |
System.Boolean
| static System.Boolean Linecast( |
| ) |
UnityEngine.Vector3 start-no documentation
| start UnityEngine.Vector3 | no documentation |
| end UnityEngine.Vector3 | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean Linecast( |
| ) |
UnityEngine.Vector3 start-no documentation
| start UnityEngine.Vector3 | no documentation |
| end UnityEngine.Vector3 | no documentation layerMask - |
System.Boolean
| static System.Boolean Linecast( |
| ) |
UnityEngine.Vector3 start-no documentation
| start UnityEngine.Vector3 | no documentation end - |
System.Boolean
| static System.Boolean Linecast( |
| ) |
UnityEngine.Vector3 start-no documentation
| start UnityEngine.Vector3 | no documentation |
| end UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static UnityEngine.Collider[] OverlapBox( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| orientation UnityEngine.Quaternion | no documentation layerMask - |
UnityEngine.Collider[]
| static UnityEngine.Collider[] OverlapBox( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
UnityEngine.Collider[]
| static UnityEngine.Collider[] OverlapBox( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation orientation - |
UnityEngine.Collider[]
| static UnityEngine.Collider[] OverlapBox( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation halfExtents - |
UnityEngine.Collider[]
| static System.Int32 OverlapBoxNonAlloc( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| results UnityEngine.Collider[] | no documentation |
| orientation UnityEngine.Quaternion | no documentation |
| mask System.Int32 | no documentation queryTriggerInteraction - |
System.Int32
| static System.Int32 OverlapBoxNonAlloc( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| results UnityEngine.Collider[] | no documentation orientation - |
System.Int32
| static System.Int32 OverlapBoxNonAlloc( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation results - |
System.Int32
| static System.Int32 OverlapBoxNonAlloc( |
| ) |
UnityEngine.Vector3 center-no documentation
| center UnityEngine.Vector3 | no documentation |
| halfExtents UnityEngine.Vector3 | no documentation |
| results UnityEngine.Collider[] | no documentation |
| orientation UnityEngine.Quaternion | no documentation mask - |
System.Int32
| static UnityEngine.Collider[] OverlapCapsule( |
| ) |
UnityEngine.Vector3 point0-no documentation
| point0 UnityEngine.Vector3 | no documentation |
| point1 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation layerMask - |
UnityEngine.Collider[]
| static UnityEngine.Collider[] OverlapCapsule( |
| ) |
UnityEngine.Vector3 point0-no documentation
| point0 UnityEngine.Vector3 | no documentation |
| point1 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
UnityEngine.Collider[]
| static UnityEngine.Collider[] OverlapCapsule( |
| ) |
UnityEngine.Vector3 point0-no documentation
| point0 UnityEngine.Vector3 | no documentation |
| point1 UnityEngine.Vector3 | no documentation radius - |
UnityEngine.Collider[]
| static System.Int32 OverlapCapsuleNonAlloc( |
| ) |
UnityEngine.Vector3 point0-no documentation
| point0 UnityEngine.Vector3 | no documentation |
| point1 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.Collider[] | no documentation layerMask - |
System.Int32
| static System.Int32 OverlapCapsuleNonAlloc( |
| ) |
UnityEngine.Vector3 point0-no documentation
| point0 UnityEngine.Vector3 | no documentation |
| point1 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation results - |
System.Int32
| static System.Int32 OverlapCapsuleNonAlloc( |
| ) |
UnityEngine.Vector3 point0-no documentation
| point0 UnityEngine.Vector3 | no documentation |
| point1 UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.Collider[] | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Int32
| static UnityEngine.Collider[] OverlapSphere( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
UnityEngine.Collider[]
| static UnityEngine.Collider[] OverlapSphere( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation radius - |
UnityEngine.Collider[]
| static UnityEngine.Collider[] OverlapSphere( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation layerMask - |
UnityEngine.Collider[]
| static System.Int32 OverlapSphereNonAlloc( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.Collider[] | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Int32
| static System.Int32 OverlapSphereNonAlloc( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation results - |
System.Int32
| static System.Int32 OverlapSphereNonAlloc( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.Collider[] | no documentation layerMask - |
System.Int32
| static System.Boolean Raycast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation maxDistance - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation hitInfo - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Ray ray-no documentation
ray -
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation maxDistance - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation hitInfo - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation maxDistance - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation direction - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation maxDistance - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean Raycast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static UnityEngine.RaycastHit[] RaycastAll( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation maxDistance - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] RaycastAll( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] RaycastAll( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation direction - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] RaycastAll( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation maxDistance - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] RaycastAll( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] RaycastAll( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] RaycastAll( |
| ) |
UnityEngine.Ray ray-no documentation
ray -
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] RaycastAll( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| maxDistance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit[]
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation maxDistance - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| direction UnityEngine.Vector3 | no documentation results - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation results - |
System.Int32
| static System.Int32 RaycastNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| results UnityEngine.RaycastHit[] | no documentation maxDistance - |
System.Int32
| static System.Void RebuildBroadphaseRegions( |
| ) |
UnityEngine.Bounds worldBounds-no documentation
| worldBounds UnityEngine.Bounds | no documentation subdivisions - |
System.Void
| static System.Void Simulate( |
| ) |
System.Single step-no documentation
step -
System.Void
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation maxDistance - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation hitInfo - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation maxDistance - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation radius - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation maxDistance - |
System.Boolean
| static System.Boolean SphereCast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation hitInfo - |
System.Boolean
| static UnityEngine.RaycastHit[] SphereCastAll( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] SphereCastAll( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation maxDistance - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] SphereCastAll( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] SphereCastAll( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] SphereCastAll( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation radius - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] SphereCastAll( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation maxDistance - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] SphereCastAll( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation |
| maxDistance System.Single | no documentation layerMask - |
UnityEngine.RaycastHit[]
| static UnityEngine.RaycastHit[] SphereCastAll( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation direction - |
UnityEngine.RaycastHit[]
| static System.Int32 SphereCastNonAlloc( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Int32
| static System.Int32 SphereCastNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.RaycastHit[] | no documentation maxDistance - |
System.Int32
| static System.Int32 SphereCastNonAlloc( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation results - |
System.Int32
| static System.Int32 SphereCastNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Int32
| static System.Int32 SphereCastNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| maxDistance System.Single | no documentation layerMask - |
System.Int32
| static System.Int32 SphereCastNonAlloc( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| radius System.Single | no documentation results - |
System.Int32
| static System.Int32 SphereCastNonAlloc( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation maxDistance - |
System.Int32
| static System.Int32 SphereCastNonAlloc( |
| ) |
UnityEngine.Vector3 origin-no documentation
| origin UnityEngine.Vector3 | no documentation |
| radius System.Single | no documentation |
| direction UnityEngine.Vector3 | no documentation |
| results UnityEngine.RaycastHit[] | no documentation |
| maxDistance System.Single | no documentation |
| layerMask System.Int32 | no documentation queryTriggerInteraction - |
System.Int32
System.Void