Physics
UnityObjectLink
Physics

class:/TYPE/UnityEngine.Physics//, can be loaded from an assetbundle using Physics::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
physics::​alllayers
static readonly System.Int32 physics::alllayers
physics::​autosimulation
static System.Boolean physics::autosimulation
physics::​autosynctransforms
static System.Boolean physics::autosynctransforms
physics::​bouncethreshold
static System.Single physics::bouncethreshold
physics::​clothgravity
static UnityEngine.Vector3 physics::clothgravity
physics::​defaultcontactoffset
static System.Single physics::defaultcontactoffset
physics::​defaultmaxangularspeed
static System.Single physics::defaultmaxangularspeed
physics::​defaultmaxdepenetrationvelocity
static System.Single physics::defaultmaxdepenetrationvelocity
physics::​defaultphysicsscene
static readonly UnityEngine.PhysicsScene physics::defaultphysicsscene
physics::​defaultraycastlayers
static readonly System.Int32 physics::defaultraycastlayers
physics::​defaultsolveriterations
static System.Int32 physics::defaultsolveriterations
physics::​defaultsolvervelocityiterations
static System.Int32 physics::defaultsolvervelocityiterations
physics::​gravity
static UnityEngine.Vector3 physics::gravity
physics::​ignoreraycastlayer
static readonly System.Int32 physics::ignoreraycastlayer
physics::​improvedpatchfriction
static System.Boolean physics::improvedpatchfriction
physics::​intercollisiondistance
static System.Single physics::intercollisiondistance
physics::​intercollisionsettingstoggle
static System.Boolean physics::intercollisionsettingstoggle
physics::​intercollisionstiffness
static System.Single physics::intercollisionstiffness
physics::​querieshitbackfaces
static System.Boolean physics::querieshitbackfaces
physics::​querieshittriggers
static System.Boolean physics::querieshittriggers
physics::​reusecollisioncallbacks
static System.Boolean physics::reusecollisioncallbacks
physics::​sleepthreshold
static System.Single physics::sleepthreshold
Functions
physics::​bakemesh
static System.Void BakeMesh(
System.Int32 meshID,
System.Boolean convex
)

System.Int32 meshID-no documentation

Parameters
meshID
System.Int32

no documentation convex -

Returns

System.Void

physics::​boxcast
static System.Boolean BoxCast(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
UnityEngine.Quaternion orientation
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation orientation -

Returns

System.Boolean

physics::​boxcast
static System.Boolean BoxCast(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
UnityEngine.Quaternion orientation,
System.Single maxDistance
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

orientation
UnityEngine.Quaternion

no documentation maxDistance -

Returns

System.Boolean

physics::​boxcast
static System.Boolean BoxCast(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
UnityEngine.Quaternion orientation,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

orientation
UnityEngine.Quaternion

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​boxcast
static System.Boolean BoxCast(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation hitInfo -

Returns

System.Boolean

physics::​boxcast
static System.Boolean BoxCast(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation direction -

Returns

System.Boolean

physics::​boxcast
static System.Boolean BoxCast(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.Quaternion orientation
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation orientation -

Returns

System.Boolean

physics::​boxcast
static System.Boolean BoxCast(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.Quaternion orientation,
System.Single maxDistance
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

orientation
UnityEngine.Quaternion

no documentation maxDistance -

Returns

System.Boolean

physics::​boxcast
static System.Boolean BoxCast(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.Quaternion orientation,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

orientation
UnityEngine.Quaternion

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​boxcast
static System.Boolean BoxCast(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.Quaternion orientation,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

orientation
UnityEngine.Quaternion

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​boxcast
static System.Boolean BoxCast(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
UnityEngine.Quaternion orientation,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

orientation
UnityEngine.Quaternion

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​boxcastall
static UnityEngine.RaycastHit[] BoxCastAll(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.Quaternion orientation,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

orientation
UnityEngine.Quaternion

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

UnityEngine.RaycastHit[]

physics::​boxcastall
static UnityEngine.RaycastHit[] BoxCastAll(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.Quaternion orientation,
System.Single maxDistance
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

orientation
UnityEngine.Quaternion

no documentation maxDistance -

Returns

UnityEngine.RaycastHit[]

physics::​boxcastall
static UnityEngine.RaycastHit[] BoxCastAll(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.Quaternion orientation
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation orientation -

Returns

UnityEngine.RaycastHit[]

physics::​boxcastall
static UnityEngine.RaycastHit[] BoxCastAll(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation direction -

Returns

UnityEngine.RaycastHit[]

physics::​boxcastall
static UnityEngine.RaycastHit[] BoxCastAll(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.Quaternion orientation,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

orientation
UnityEngine.Quaternion

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

UnityEngine.RaycastHit[]

physics::​boxcastnonalloc
static System.Int32 BoxCastNonAlloc(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
UnityEngine.Quaternion orientation,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation

orientation
UnityEngine.Quaternion

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Int32

physics::​boxcastnonalloc
static System.Int32 BoxCastNonAlloc(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation results -

Returns

System.Int32

physics::​boxcastnonalloc
static System.Int32 BoxCastNonAlloc(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
UnityEngine.Quaternion orientation,
System.Single maxDistance
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation

orientation
UnityEngine.Quaternion

no documentation maxDistance -

Returns

System.Int32

physics::​boxcastnonalloc
static System.Int32 BoxCastNonAlloc(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
UnityEngine.Quaternion orientation
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation orientation -

Returns

System.Int32

physics::​boxcastnonalloc
static System.Int32 BoxCastNonAlloc(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
UnityEngine.Quaternion orientation,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation

orientation
UnityEngine.Quaternion

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Int32

physics::​capsulecast
static System.Boolean CapsuleCast(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​capsulecast
static System.Boolean CapsuleCast(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​capsulecast
static System.Boolean CapsuleCast(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​capsulecast
static System.Boolean CapsuleCast(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation hitInfo -

Returns

System.Boolean

physics::​capsulecast
static System.Boolean CapsuleCast(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​capsulecast
static System.Boolean CapsuleCast(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation direction -

Returns

System.Boolean

physics::​capsulecast
static System.Boolean CapsuleCast(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation maxDistance -

Returns

System.Boolean

physics::​capsulecast
static System.Boolean CapsuleCast(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
System.Single maxDistance
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation maxDistance -

Returns

System.Boolean

physics::​capsulecastall
static UnityEngine.RaycastHit[] CapsuleCastAll(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation direction -

Returns

UnityEngine.RaycastHit[]

physics::​capsulecastall
static UnityEngine.RaycastHit[] CapsuleCastAll(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

UnityEngine.RaycastHit[]

physics::​capsulecastall
static UnityEngine.RaycastHit[] CapsuleCastAll(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

UnityEngine.RaycastHit[]

physics::​capsulecastall
static UnityEngine.RaycastHit[] CapsuleCastAll(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
System.Single maxDistance
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation maxDistance -

Returns

UnityEngine.RaycastHit[]

physics::​capsulecastnonalloc
static System.Int32 CapsuleCastNonAlloc(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation results -

Returns

System.Int32

physics::​capsulecastnonalloc
static System.Int32 CapsuleCastNonAlloc(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Int32

physics::​capsulecastnonalloc
static System.Int32 CapsuleCastNonAlloc(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
System.Single maxDistance
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation maxDistance -

Returns

System.Int32

physics::​capsulecastnonalloc
static System.Int32 CapsuleCastNonAlloc(
UnityEngine.Vector3 point1,
UnityEngine.Vector3 point2,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 point1-no documentation

Parameters
point1
UnityEngine.Vector3

no documentation

point2
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Int32

physics::​checkbox
static System.Boolean CheckBox(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Quaternion orientation
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation orientation -

Returns

System.Boolean

physics::​checkbox
static System.Boolean CheckBox(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Quaternion orientation,
System.Int32 layermask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

orientation
UnityEngine.Quaternion

no documentation

layermask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​checkbox
static System.Boolean CheckBox(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Quaternion orientation,
System.Int32 layerMask
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

orientation
UnityEngine.Quaternion

no documentation layerMask -

Returns

System.Boolean

physics::​checkbox
static System.Boolean CheckBox(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation halfExtents -

Returns

System.Boolean

physics::​checkcapsule
static System.Boolean CheckCapsule(
UnityEngine.Vector3 start,
UnityEngine.Vector3 end,
System.Single radius,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 start-no documentation

Parameters
start
UnityEngine.Vector3

no documentation

end
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​checkcapsule
static System.Boolean CheckCapsule(
UnityEngine.Vector3 start,
UnityEngine.Vector3 end,
System.Single radius,
System.Int32 layerMask
)

UnityEngine.Vector3 start-no documentation

Parameters
start
UnityEngine.Vector3

no documentation

end
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​checkcapsule
static System.Boolean CheckCapsule(
UnityEngine.Vector3 start,
UnityEngine.Vector3 end,
System.Single radius
)

UnityEngine.Vector3 start-no documentation

Parameters
start
UnityEngine.Vector3

no documentation

end
UnityEngine.Vector3

no documentation radius -

Returns

System.Boolean

physics::​checksphere
static System.Boolean CheckSphere(
UnityEngine.Vector3 position,
System.Single radius,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 position-no documentation

Parameters
position
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​checksphere
static System.Boolean CheckSphere(
UnityEngine.Vector3 position,
System.Single radius
)

UnityEngine.Vector3 position-no documentation

Parameters
position
UnityEngine.Vector3

no documentation radius -

Returns

System.Boolean

physics::​checksphere
static System.Boolean CheckSphere(
UnityEngine.Vector3 position,
System.Single radius,
System.Int32 layerMask
)

UnityEngine.Vector3 position-no documentation

Parameters
position
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​closestpoint
static UnityEngine.Vector3 ClosestPoint(
UnityEngine.Vector3 point,
UnityEngine.Collider collider,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation
)

UnityEngine.Vector3 point-no documentation

Parameters
point
UnityEngine.Vector3

no documentation

collider
UnityEngine.Collider

no documentation

position
UnityEngine.Vector3

no documentation rotation -

Returns

UnityEngine.Vector3

physics::​create
static UnityEngine.Physics Create ()

Constructor replaces new;

Returns

UnityEngine.Physics

physics::​fromassetbundle
static UnityEngine.Physics CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Physics

physics::​getignorecollision
static System.Boolean GetIgnoreCollision(
UnityEngine.Collider collider1,
UnityEngine.Collider collider2
)

UnityEngine.Collider collider1-no documentation

Parameters
collider1
UnityEngine.Collider

no documentation collider2 -

Returns

System.Boolean

physics::​getignorelayercollision
static System.Boolean GetIgnoreLayerCollision(
System.Int32 layer1,
System.Int32 layer2
)

System.Int32 layer1-no documentation

Parameters
layer1
System.Int32

no documentation layer2 -

Returns

System.Boolean

physics::​ignorecollision
static System.Void IgnoreCollision(
UnityEngine.Collider collider1,
UnityEngine.Collider collider2
)

UnityEngine.Collider collider1-no documentation

Parameters
collider1
UnityEngine.Collider

no documentation collider2 -

Returns

System.Void

physics::​ignorecollision
static System.Void IgnoreCollision(
UnityEngine.Collider collider1,
UnityEngine.Collider collider2,
System.Boolean ignore
)

UnityEngine.Collider collider1-no documentation

Parameters
collider1
UnityEngine.Collider

no documentation

collider2
UnityEngine.Collider

no documentation ignore -

Returns

System.Void

physics::​ignorelayercollision
static System.Void IgnoreLayerCollision(
System.Int32 layer1,
System.Int32 layer2
)

System.Int32 layer1-no documentation

Parameters
layer1
System.Int32

no documentation layer2 -

Returns

System.Void

physics::​ignorelayercollision
static System.Void IgnoreLayerCollision(
System.Int32 layer1,
System.Int32 layer2,
System.Boolean ignore
)

System.Int32 layer1-no documentation

Parameters
layer1
System.Int32

no documentation

layer2
System.Int32

no documentation ignore -

Returns

System.Void

physics::​linecast
static System.Boolean Linecast(
UnityEngine.Vector3 start,
UnityEngine.Vector3 end,
UnityEngine.RaycastHit& hitInfo,
System.Int32 layerMask
)

UnityEngine.Vector3 start-no documentation

Parameters
start
UnityEngine.Vector3

no documentation

end
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation layerMask -

Returns

System.Boolean

physics::​linecast
static System.Boolean Linecast(
UnityEngine.Vector3 start,
UnityEngine.Vector3 end,
UnityEngine.RaycastHit& hitInfo
)

UnityEngine.Vector3 start-no documentation

Parameters
start
UnityEngine.Vector3

no documentation

end
UnityEngine.Vector3

no documentation hitInfo -

Returns

System.Boolean

physics::​linecast
static System.Boolean Linecast(
UnityEngine.Vector3 start,
UnityEngine.Vector3 end,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 start-no documentation

Parameters
start
UnityEngine.Vector3

no documentation

end
UnityEngine.Vector3

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​linecast
static System.Boolean Linecast(
UnityEngine.Vector3 start,
UnityEngine.Vector3 end,
System.Int32 layerMask
)

UnityEngine.Vector3 start-no documentation

Parameters
start
UnityEngine.Vector3

no documentation

end
UnityEngine.Vector3

no documentation layerMask -

Returns

System.Boolean

physics::​linecast
static System.Boolean Linecast(
UnityEngine.Vector3 start,
UnityEngine.Vector3 end
)

UnityEngine.Vector3 start-no documentation

Parameters
start
UnityEngine.Vector3

no documentation end -

Returns

System.Boolean

physics::​linecast
static System.Boolean Linecast(
UnityEngine.Vector3 start,
UnityEngine.Vector3 end,
UnityEngine.RaycastHit& hitInfo,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 start-no documentation

Parameters
start
UnityEngine.Vector3

no documentation

end
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​overlapbox
static UnityEngine.Collider[] OverlapBox(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Quaternion orientation,
System.Int32 layerMask
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

orientation
UnityEngine.Quaternion

no documentation layerMask -

Returns

UnityEngine.Collider[]

physics::​overlapbox
static UnityEngine.Collider[] OverlapBox(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Quaternion orientation,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

orientation
UnityEngine.Quaternion

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

UnityEngine.Collider[]

physics::​overlapbox
static UnityEngine.Collider[] OverlapBox(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Quaternion orientation
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation orientation -

Returns

UnityEngine.Collider[]

physics::​overlapbox
static UnityEngine.Collider[] OverlapBox(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation halfExtents -

Returns

UnityEngine.Collider[]

physics::​overlapboxnonalloc
static System.Int32 OverlapBoxNonAlloc(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Collider[] results,
UnityEngine.Quaternion orientation,
System.Int32 mask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

results
UnityEngine.Collider[]

no documentation

orientation
UnityEngine.Quaternion

no documentation

mask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Int32

physics::​overlapboxnonalloc
static System.Int32 OverlapBoxNonAlloc(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Collider[] results,
UnityEngine.Quaternion orientation
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

results
UnityEngine.Collider[]

no documentation orientation -

Returns

System.Int32

physics::​overlapboxnonalloc
static System.Int32 OverlapBoxNonAlloc(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Collider[] results
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation results -

Returns

System.Int32

physics::​overlapboxnonalloc
static System.Int32 OverlapBoxNonAlloc(
UnityEngine.Vector3 center,
UnityEngine.Vector3 halfExtents,
UnityEngine.Collider[] results,
UnityEngine.Quaternion orientation,
System.Int32 mask
)

UnityEngine.Vector3 center-no documentation

Parameters
center
UnityEngine.Vector3

no documentation

halfExtents
UnityEngine.Vector3

no documentation

results
UnityEngine.Collider[]

no documentation

orientation
UnityEngine.Quaternion

no documentation mask -

Returns

System.Int32

physics::​overlapcapsule
static UnityEngine.Collider[] OverlapCapsule(
UnityEngine.Vector3 point0,
UnityEngine.Vector3 point1,
System.Single radius,
System.Int32 layerMask
)

UnityEngine.Vector3 point0-no documentation

Parameters
point0
UnityEngine.Vector3

no documentation

point1
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation layerMask -

Returns

UnityEngine.Collider[]

physics::​overlapcapsule
static UnityEngine.Collider[] OverlapCapsule(
UnityEngine.Vector3 point0,
UnityEngine.Vector3 point1,
System.Single radius,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 point0-no documentation

Parameters
point0
UnityEngine.Vector3

no documentation

point1
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

UnityEngine.Collider[]

physics::​overlapcapsule
static UnityEngine.Collider[] OverlapCapsule(
UnityEngine.Vector3 point0,
UnityEngine.Vector3 point1,
System.Single radius
)

UnityEngine.Vector3 point0-no documentation

Parameters
point0
UnityEngine.Vector3

no documentation

point1
UnityEngine.Vector3

no documentation radius -

Returns

UnityEngine.Collider[]

physics::​overlapcapsulenonalloc
static System.Int32 OverlapCapsuleNonAlloc(
UnityEngine.Vector3 point0,
UnityEngine.Vector3 point1,
System.Single radius,
UnityEngine.Collider[] results,
System.Int32 layerMask
)

UnityEngine.Vector3 point0-no documentation

Parameters
point0
UnityEngine.Vector3

no documentation

point1
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

results
UnityEngine.Collider[]

no documentation layerMask -

Returns

System.Int32

physics::​overlapcapsulenonalloc
static System.Int32 OverlapCapsuleNonAlloc(
UnityEngine.Vector3 point0,
UnityEngine.Vector3 point1,
System.Single radius,
UnityEngine.Collider[] results
)

UnityEngine.Vector3 point0-no documentation

Parameters
point0
UnityEngine.Vector3

no documentation

point1
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation results -

Returns

System.Int32

physics::​overlapcapsulenonalloc
static System.Int32 OverlapCapsuleNonAlloc(
UnityEngine.Vector3 point0,
UnityEngine.Vector3 point1,
System.Single radius,
UnityEngine.Collider[] results,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 point0-no documentation

Parameters
point0
UnityEngine.Vector3

no documentation

point1
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

results
UnityEngine.Collider[]

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Int32

physics::​overlapsphere
static UnityEngine.Collider[] OverlapSphere(
UnityEngine.Vector3 position,
System.Single radius,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 position-no documentation

Parameters
position
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

UnityEngine.Collider[]

physics::​overlapsphere
static UnityEngine.Collider[] OverlapSphere(
UnityEngine.Vector3 position,
System.Single radius
)

UnityEngine.Vector3 position-no documentation

Parameters
position
UnityEngine.Vector3

no documentation radius -

Returns

UnityEngine.Collider[]

physics::​overlapsphere
static UnityEngine.Collider[] OverlapSphere(
UnityEngine.Vector3 position,
System.Single radius,
System.Int32 layerMask
)

UnityEngine.Vector3 position-no documentation

Parameters
position
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation layerMask -

Returns

UnityEngine.Collider[]

physics::​overlapspherenonalloc
static System.Int32 OverlapSphereNonAlloc(
UnityEngine.Vector3 position,
System.Single radius,
UnityEngine.Collider[] results,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 position-no documentation

Parameters
position
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

results
UnityEngine.Collider[]

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Int32

physics::​overlapspherenonalloc
static System.Int32 OverlapSphereNonAlloc(
UnityEngine.Vector3 position,
System.Single radius,
UnityEngine.Collider[] results
)

UnityEngine.Vector3 position-no documentation

Parameters
position
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation results -

Returns

System.Int32

physics::​overlapspherenonalloc
static System.Int32 OverlapSphereNonAlloc(
UnityEngine.Vector3 position,
System.Single radius,
UnityEngine.Collider[] results,
System.Int32 layerMask
)

UnityEngine.Vector3 position-no documentation

Parameters
position
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

results
UnityEngine.Collider[]

no documentation layerMask -

Returns

System.Int32

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Ray ray,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation maxDistance -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Ray ray,
UnityEngine.RaycastHit& hitInfo
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation hitInfo -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Ray ray,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Ray ray,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Ray ray
)

UnityEngine.Ray ray-no documentation

Parameters

ray -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Ray ray,
System.Single maxDistance
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation maxDistance -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Ray ray,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Ray ray,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation hitInfo -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation maxDistance -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation direction -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
System.Single maxDistance
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation maxDistance -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​raycast
static System.Boolean Raycast(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​raycastall
static UnityEngine.RaycastHit[] RaycastAll(
UnityEngine.Ray ray,
System.Single maxDistance
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation maxDistance -

Returns

UnityEngine.RaycastHit[]

physics::​raycastall
static UnityEngine.RaycastHit[] RaycastAll(
UnityEngine.Ray ray,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

UnityEngine.RaycastHit[]

physics::​raycastall
static UnityEngine.RaycastHit[] RaycastAll(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation direction -

Returns

UnityEngine.RaycastHit[]

physics::​raycastall
static UnityEngine.RaycastHit[] RaycastAll(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
System.Single maxDistance
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation maxDistance -

Returns

UnityEngine.RaycastHit[]

physics::​raycastall
static UnityEngine.RaycastHit[] RaycastAll(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

UnityEngine.RaycastHit[]

physics::​raycastall
static UnityEngine.RaycastHit[] RaycastAll(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

UnityEngine.RaycastHit[]

physics::​raycastall
static UnityEngine.RaycastHit[] RaycastAll(
UnityEngine.Ray ray
)

UnityEngine.Ray ray-no documentation

Parameters

ray -

Returns

UnityEngine.RaycastHit[]

physics::​raycastall
static UnityEngine.RaycastHit[] RaycastAll(
UnityEngine.Ray ray,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

UnityEngine.RaycastHit[]

physics::​raycastnonalloc
static System.Int32 RaycastNonAlloc(
UnityEngine.Ray ray,
UnityEngine.RaycastHit[] results,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

results
UnityEngine.RaycastHit[]

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Int32

physics::​raycastnonalloc
static System.Int32 RaycastNonAlloc(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
System.Single maxDistance
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation maxDistance -

Returns

System.Int32

physics::​raycastnonalloc
static System.Int32 RaycastNonAlloc(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Int32

physics::​raycastnonalloc
static System.Int32 RaycastNonAlloc(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Int32

physics::​raycastnonalloc
static System.Int32 RaycastNonAlloc(
UnityEngine.Ray ray,
UnityEngine.RaycastHit[] results,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

results
UnityEngine.RaycastHit[]

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Int32

physics::​raycastnonalloc
static System.Int32 RaycastNonAlloc(
UnityEngine.Vector3 origin,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

direction
UnityEngine.Vector3

no documentation results -

Returns

System.Int32

physics::​raycastnonalloc
static System.Int32 RaycastNonAlloc(
UnityEngine.Ray ray,
UnityEngine.RaycastHit[] results
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation results -

Returns

System.Int32

physics::​raycastnonalloc
static System.Int32 RaycastNonAlloc(
UnityEngine.Ray ray,
UnityEngine.RaycastHit[] results,
System.Single maxDistance
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

results
UnityEngine.RaycastHit[]

no documentation maxDistance -

Returns

System.Int32

physics::​rebuildbroadphaseregions
static System.Void RebuildBroadphaseRegions(
UnityEngine.Bounds worldBounds,
System.Int32 subdivisions
)

UnityEngine.Bounds worldBounds-no documentation

Parameters
worldBounds
UnityEngine.Bounds

no documentation subdivisions -

Returns

System.Void

physics::​simulate
static System.Void Simulate(
System.Single step
)

System.Single step-no documentation

Parameters

step -

Returns

System.Void

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Ray ray,
System.Single radius,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation maxDistance -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit& hitInfo
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation hitInfo -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Ray ray,
System.Single radius,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Ray ray,
System.Single radius,
System.Single maxDistance
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation maxDistance -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Ray ray,
System.Single radius
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation radius -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Ray ray,
System.Single radius,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Ray ray,
System.Single radius,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Ray ray,
System.Single radius,
UnityEngine.RaycastHit& hitInfo,
System.Single maxDistance
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation

hitInfo
UnityEngine.RaycastHit&

no documentation maxDistance -

Returns

System.Boolean

physics::​spherecast
static System.Boolean SphereCast(
UnityEngine.Ray ray,
System.Single radius,
UnityEngine.RaycastHit& hitInfo
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation hitInfo -

Returns

System.Boolean

physics::​spherecastall
static UnityEngine.RaycastHit[] SphereCastAll(
UnityEngine.Ray ray,
System.Single radius,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

UnityEngine.RaycastHit[]

physics::​spherecastall
static UnityEngine.RaycastHit[] SphereCastAll(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
System.Single maxDistance
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation maxDistance -

Returns

UnityEngine.RaycastHit[]

physics::​spherecastall
static UnityEngine.RaycastHit[] SphereCastAll(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

UnityEngine.RaycastHit[]

physics::​spherecastall
static UnityEngine.RaycastHit[] SphereCastAll(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

UnityEngine.RaycastHit[]

physics::​spherecastall
static UnityEngine.RaycastHit[] SphereCastAll(
UnityEngine.Ray ray,
System.Single radius
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation radius -

Returns

UnityEngine.RaycastHit[]

physics::​spherecastall
static UnityEngine.RaycastHit[] SphereCastAll(
UnityEngine.Ray ray,
System.Single radius,
System.Single maxDistance
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation maxDistance -

Returns

UnityEngine.RaycastHit[]

physics::​spherecastall
static UnityEngine.RaycastHit[] SphereCastAll(
UnityEngine.Ray ray,
System.Single radius,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

UnityEngine.RaycastHit[]

physics::​spherecastall
static UnityEngine.RaycastHit[] SphereCastAll(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation direction -

Returns

UnityEngine.RaycastHit[]

physics::​spherecastnonalloc
static System.Int32 SphereCastNonAlloc(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Int32

physics::​spherecastnonalloc
static System.Int32 SphereCastNonAlloc(
UnityEngine.Ray ray,
System.Single radius,
UnityEngine.RaycastHit[] results,
System.Single maxDistance
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation

results
UnityEngine.RaycastHit[]

no documentation maxDistance -

Returns

System.Int32

physics::​spherecastnonalloc
static System.Int32 SphereCastNonAlloc(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation results -

Returns

System.Int32

physics::​spherecastnonalloc
static System.Int32 SphereCastNonAlloc(
UnityEngine.Ray ray,
System.Single radius,
UnityEngine.RaycastHit[] results,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation

results
UnityEngine.RaycastHit[]

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Int32

physics::​spherecastnonalloc
static System.Int32 SphereCastNonAlloc(
UnityEngine.Ray ray,
System.Single radius,
UnityEngine.RaycastHit[] results,
System.Single maxDistance,
System.Int32 layerMask
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation

results
UnityEngine.RaycastHit[]

no documentation

maxDistance
System.Single

no documentation layerMask -

Returns

System.Int32

physics::​spherecastnonalloc
static System.Int32 SphereCastNonAlloc(
UnityEngine.Ray ray,
System.Single radius,
UnityEngine.RaycastHit[] results
)

UnityEngine.Ray ray-no documentation

Parameters
ray
UnityEngine.Ray

no documentation

radius
System.Single

no documentation results -

Returns

System.Int32

physics::​spherecastnonalloc
static System.Int32 SphereCastNonAlloc(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
System.Single maxDistance
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation maxDistance -

Returns

System.Int32

physics::​spherecastnonalloc
static System.Int32 SphereCastNonAlloc(
UnityEngine.Vector3 origin,
System.Single radius,
UnityEngine.Vector3 direction,
UnityEngine.RaycastHit[] results,
System.Single maxDistance,
System.Int32 layerMask,
UnityEngine.QueryTriggerInteraction queryTriggerInteraction
)

UnityEngine.Vector3 origin-no documentation

Parameters
origin
UnityEngine.Vector3

no documentation

radius
System.Single

no documentation

direction
UnityEngine.Vector3

no documentation

results
UnityEngine.RaycastHit[]

no documentation

maxDistance
System.Single

no documentation

layerMask
System.Int32

no documentation queryTriggerInteraction -

Returns

System.Int32

physics::​synctransforms
static System.Void SyncTransforms()
Returns

System.Void