class:/TYPE/UnityEngine.PhysicMaterial//, can be loaded from an assetbundle using PhysicMaterial::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.PhysicMaterial Create ( |
| ) |
Constructor replaces new;
| name System.String | no description |
UnityEngine.PhysicMaterial
Constructor replaces new;
UnityEngine.PhysicMaterial
| static UnityEngine.PhysicMaterial CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.PhysicMaterial