ParticleSystemForceField
Behaviour
ParticleSystemForceField

class:/TYPE/UnityEngine.ParticleSystemForceField//, can be loaded from an assetbundle using ParticleSystemForceField::createfromassetbundle(bundlename,prefabname) /

Parent

Behaviour

Functions
particlesystemforcefield::​fromassetbundle
static UnityEngine.ParticleSystemForceField CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.ParticleSystemForceField