Networking::​ConnectionConfig
UnityObjectLink
Networking::​ConnectionConfig

class:/TYPE/UnityEngine.Networking.ConnectionConfig//, can be loaded from an assetbundle using Networking::ConnectionConfig::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
ackdelay
System.UInt32 ackdelay
ackstype
UnityEngine.Networking.ConnectionAcksType ackstype
allcosttimeout
System.UInt32 allcosttimeout
bandwidthpeakfactor
System.Single bandwidthpeakfactor
channelcount
readonly System.Int32 channelcount
channels
readonly System.Collections.Generic.List`1[[UnityEngine.Networking.ChannelQOS, UnityEngine.UNETModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] channels
connecttimeout
System.UInt32 connecttimeout
disconnecttimeout
System.UInt32 disconnecttimeout
fragmentsize
System.UInt16 fragmentsize
initialbandwidth
System.UInt32 initialbandwidth
maxcombinedreliablemessagecount
System.UInt16 maxcombinedreliablemessagecount
maxcombinedreliablemessagesize
System.UInt16 maxcombinedreliablemessagesize
maxconnectionattempt
System.Byte maxconnectionattempt
maxsentmessagequeuesize
System.UInt16 maxsentmessagequeuesize
minupdatetimeout
System.UInt32 minupdatetimeout
networkdropthreshold
System.Byte networkdropthreshold
overflowdropthreshold
System.Byte overflowdropthreshold
packetsize
System.UInt16 packetsize
pingtimeout
System.UInt32 pingtimeout
reducedpingtimeout
System.UInt32 reducedpingtimeout
resendtimeout
System.UInt32 resendtimeout
senddelay
System.UInt32 senddelay
sharedorderchannelcount
readonly System.Int32 sharedorderchannelcount
sslcafilepath
System.String sslcafilepath
sslcertfilepath
System.String sslcertfilepath
sslprivatekeyfilepath
System.String sslprivatekeyfilepath
udpsocketreceivebuffermaxsize
System.UInt32 udpsocketreceivebuffermaxsize
useplatformspecificprotocols
System.Boolean useplatformspecificprotocols
websocketreceivebuffermaxsize
System.UInt16 websocketreceivebuffermaxsize
Functions
addchannel
System.Byte AddChannel(
UnityEngine.Networking.QosType value
)

UnityEngine.Networking.QosType value-no documentation

Parameters

value -

Returns

System.Byte

getchannel
UnityEngine.Networking.QosType GetChannel(
System.Byte idx
)

System.Byte idx-no documentation

Parameters

idx -

Returns

UnityEngine.Networking.QosType

makechannelssharedorder
System.Void MakeChannelsSharedOrder(
System.Collections.Generic.List`1[[System.Byte, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] channelIndices
)

System.Collections.Generic.List`1[[System.Byte, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] channelIndices-no documentation

Parameters

System.Collections.Generic.List`1[[System.Byte - mscorlib - Version=4.0.0.0 - Culture=neutral - channelIndices -

Returns

System.Void

networking::​connectionconfig::​create
static UnityEngine.Networking.ConnectionConfig Create (
UnityEngine.Networking.ConnectionConfig config
)

Constructor replaces new;

Parameters
config
UnityEngine.Networking.ConnectionConfig

no description

Returns

UnityEngine.Networking.ConnectionConfig

networking::​connectionconfig::​create
static UnityEngine.Networking.ConnectionConfig Create ()

Constructor replaces new;

Returns

UnityEngine.Networking.ConnectionConfig

networking::​connectionconfig::​fromassetbundle
static UnityEngine.Networking.ConnectionConfig CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Networking.ConnectionConfig

networking::​connectionconfig::​validate
static System.Void Validate(
UnityEngine.Networking.ConnectionConfig config
)

UnityEngine.Networking.ConnectionConfig config-no documentation

Parameters

config -

Returns

System.Void