class:/TYPE/UnityEngine.Networking.ChannelQOS//, can be loaded from an assetbundle using Networking::ChannelQOS::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.Networking.ChannelQOS CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Networking.ChannelQOS