NativeWebSocket::​WebSocket
UnityObjectLink
NativeWebSocket::​WebSocket

class:/TYPE/NativeWebSocket.WebSocket//, can be loaded from an assetbundle using NativeWebSocket::WebSocket::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
state
Functions
cancelconnection
System.Void CancelConnection()
Returns

System.Void

close
System.Threading.Tasks.Task Close()
Returns

System.Threading.Tasks.Task

connect
System.Threading.Tasks.Task Connect()
Returns

System.Threading.Tasks.Task

dispatchmessagequeue
System.Void DispatchMessageQueue()
Returns

System.Void

nativewebsocket::​websocket::​create
static NativeWebSocket.WebSocket Create (
System.String url
)

Constructor replaces new;

Parameters
url
System.String

no description

Returns

NativeWebSocket.WebSocket

nativewebsocket::​websocket::​fromassetbundle
static NativeWebSocket.WebSocket CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

NativeWebSocket.WebSocket

receive
System.Threading.Tasks.Task Receive()
Returns

System.Threading.Tasks.Task

send
System.Threading.Tasks.Task Send(
System.Byte[] bytes
)

System.Byte[] bytes-no documentation

Parameters

bytes -

Returns

System.Threading.Tasks.Task

sendtext
System.Threading.Tasks.Task SendText(
System.String message
)

System.String message-no documentation

Parameters

message -

Returns

System.Threading.Tasks.Task