class:/TYPE/UnityEngine.MonoBehaviour//, can be loaded from an assetbundle using MonoBehaviour::createfromassetbundle(bundlename,prefabname) /
| System.Void CancelInvoke( |
| ) |
System.String methodName-no documentation
methodName -
System.Void
System.Void
| System.Void Invoke( |
| ) |
System.String methodName-no documentation
| methodName System.String | no documentation time - |
System.Void
| System.Void InvokeRepeating( |
| ) |
System.String methodName-no documentation
| methodName System.String | no documentation |
| time System.Single | no documentation repeatRate - |
System.Void
System.Boolean
| System.Boolean IsInvoking( |
| ) |
System.String methodName-no documentation
methodName -
System.Boolean
Constructor replaces new;
UnityEngine.MonoBehaviour
| static UnityEngine.MonoBehaviour CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.MonoBehaviour
System.Object message-no documentation
message -
System.Void
System.Void
| System.Void StopCoroutine( |
| ) |
System.String methodName-no documentation
methodName -
System.Void