MeshRenderer
Renderer
MeshRenderer

class:/TYPE/UnityEngine.MeshRenderer//, can be loaded from an assetbundle using MeshRenderer::createfromassetbundle(bundlename,prefabname) /

Parent

Renderer

Variables
additionalvertexstreams
UnityEngine.Mesh additionalvertexstreams
enlightenvertexstream
UnityEngine.Mesh enlightenvertexstream
material
UnityEngine.Material material
submeshstartindex
readonly System.Int32 submeshstartindex
Functions
meshrenderer::​create
static UnityEngine.MeshRenderer Create ()

Constructor replaces new;

Returns

UnityEngine.MeshRenderer

meshrenderer::​fromassetbundle
static UnityEngine.MeshRenderer CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.MeshRenderer