class:/TYPE/UnityEngine.MeshRenderer//, can be loaded from an assetbundle using MeshRenderer::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.MeshRenderer
| static UnityEngine.MeshRenderer CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.MeshRenderer