MeshFilter
Component
MeshFilter

class:/TYPE/UnityEngine.MeshFilter//, can be loaded from an assetbundle using MeshFilter::createfromassetbundle(bundlename,prefabname) /

Parent

Component

Variables
mesh
UnityEngine.Mesh mesh
sharedmesh
UnityEngine.Mesh sharedmesh
Functions
meshfilter::​create
static UnityEngine.MeshFilter Create ()

Constructor replaces new;

Returns

UnityEngine.MeshFilter

meshfilter::​fromassetbundle
static UnityEngine.MeshFilter CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.MeshFilter