MeshCollider
Collider
MeshCollider

class:/TYPE/UnityEngine.MeshCollider//, can be loaded from an assetbundle using MeshCollider::createfromassetbundle(bundlename,prefabname) /

Parent

Collider

Variables
convex
System.Boolean convex
cookingoptions
UnityEngine.MeshColliderCookingOptions cookingoptions
sharedmesh
UnityEngine.Mesh sharedmesh
Functions
meshcollider::​create
static UnityEngine.MeshCollider Create ()

Constructor replaces new;

Returns

UnityEngine.MeshCollider

meshcollider::​fromassetbundle
static UnityEngine.MeshCollider CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.MeshCollider