Mesh
Object
Mesh

class:/TYPE/UnityEngine.Mesh//, can be loaded from an assetbundle using Mesh::createfromassetbundle(bundlename,prefabname) /

Parent

Object

Variables
bindposes
UnityEngine.Matrix4x4[] bindposes
blendshapecount
readonly System.Int32 blendshapecount
bounds
UnityEngine.Bounds bounds
colors
UnityEngine.Color[] colors
colors32
UnityEngine.Color32[] colors32
indexbuffertarget
UnityEngine.GraphicsBuffer.Target indexbuffertarget
indexformat
UnityEngine.Rendering.IndexFormat indexformat
isreadable
readonly System.Boolean isreadable
submeshcount
System.Int32 submeshcount
vertexattributecount
readonly System.Int32 vertexattributecount
vertexbuffercount
readonly System.Int32 vertexbuffercount
vertexbuffertarget
UnityEngine.GraphicsBuffer.Target vertexbuffertarget
vertexcount
readonly System.Int32 vertexcount
Functions
addblendshapeframe
System.Void AddBlendShapeFrame(
System.String shapeName,
System.Single frameWeight,
UnityEngine.Vector3[] deltaVertices,
UnityEngine.Vector3[] deltaNormals,
UnityEngine.Vector3[] deltaTangents
)

System.String shapeName-no documentation

Parameters
shapeName
System.String

no documentation

frameWeight
System.Single

no documentation

deltaVertices
UnityEngine.Vector3[]

no documentation

deltaNormals
UnityEngine.Vector3[]

no documentation deltaTangents -

Returns

System.Void

clear
System.Void Clear(
System.Boolean keepVertexLayout
)

System.Boolean keepVertexLayout-no documentation

Parameters

keepVertexLayout -

Returns

System.Void

clear
System.Void Clear()
Returns

System.Void

clearblendshapes
System.Void ClearBlendShapes()
Returns

System.Void

combinemeshes
System.Void CombineMeshes(
UnityEngine.CombineInstance[] combine
)

UnityEngine.CombineInstance[] combine-no documentation

Parameters

combine -

Returns

System.Void

combinemeshes
System.Void CombineMeshes(
UnityEngine.CombineInstance[] combine,
System.Boolean mergeSubMeshes,
System.Boolean useMatrices,
System.Boolean hasLightmapData
)

UnityEngine.CombineInstance[] combine-no documentation

Parameters
combine
UnityEngine.CombineInstance[]

no documentation

mergeSubMeshes
System.Boolean

no documentation

useMatrices
System.Boolean

no documentation hasLightmapData -

Returns

System.Void

combinemeshes
System.Void CombineMeshes(
UnityEngine.CombineInstance[] combine,
System.Boolean mergeSubMeshes,
System.Boolean useMatrices
)

UnityEngine.CombineInstance[] combine-no documentation

Parameters
combine
UnityEngine.CombineInstance[]

no documentation

mergeSubMeshes
System.Boolean

no documentation useMatrices -

Returns

System.Void

combinemeshes
System.Void CombineMeshes(
UnityEngine.CombineInstance[] combine,
System.Boolean mergeSubMeshes
)

UnityEngine.CombineInstance[] combine-no documentation

Parameters
combine
UnityEngine.CombineInstance[]

no documentation mergeSubMeshes -

Returns

System.Void

getbasevertex
System.UInt32 GetBaseVertex(
System.Int32 submesh
)

System.Int32 submesh-no documentation

Parameters

submesh -

Returns

System.UInt32

getbindposes
System.Void GetBindposes(
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] bindposes
)

System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] bindposes-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - bindposes -

Returns

System.Void

getblendshapeframecount
System.Int32 GetBlendShapeFrameCount(
System.Int32 shapeIndex
)

System.Int32 shapeIndex-no documentation

Parameters

shapeIndex -

Returns

System.Int32

getblendshapeframevertices
System.Void GetBlendShapeFrameVertices(
System.Int32 shapeIndex,
System.Int32 frameIndex,
UnityEngine.Vector3[] deltaVertices,
UnityEngine.Vector3[] deltaNormals,
UnityEngine.Vector3[] deltaTangents
)

System.Int32 shapeIndex-no documentation

Parameters
shapeIndex
System.Int32

no documentation

frameIndex
System.Int32

no documentation

deltaVertices
UnityEngine.Vector3[]

no documentation

deltaNormals
UnityEngine.Vector3[]

no documentation deltaTangents -

Returns

System.Void

getblendshapeframeweight
System.Single GetBlendShapeFrameWeight(
System.Int32 shapeIndex,
System.Int32 frameIndex
)

System.Int32 shapeIndex-no documentation

Parameters
shapeIndex
System.Int32

no documentation frameIndex -

Returns

System.Single

getblendshapeindex
System.Int32 GetBlendShapeIndex(
System.String blendShapeName
)

System.String blendShapeName-no documentation

Parameters

blendShapeName -

Returns

System.Int32

getblendshapename
System.String GetBlendShapeName(
System.Int32 shapeIndex
)

System.Int32 shapeIndex-no documentation

Parameters

shapeIndex -

Returns

System.String

getboneweights
System.Void GetBoneWeights(
System.Collections.Generic.List`1[[UnityEngine.BoneWeight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] boneWeights
)

System.Collections.Generic.List`1[[UnityEngine.BoneWeight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] boneWeights-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.BoneWeight - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - boneWeights -

Returns

System.Void

getcolors
System.Void GetColors(
System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors
)

System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Color32 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - colors -

Returns

System.Void

getcolors
System.Void GetColors(
System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors
)

System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Color - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - colors -

Returns

System.Void

getindexbuffer
UnityEngine.GraphicsBuffer GetIndexBuffer()
Returns

UnityEngine.GraphicsBuffer

getindexcount
System.UInt32 GetIndexCount(
System.Int32 submesh
)

System.Int32 submesh-no documentation

Parameters

submesh -

Returns

System.UInt32

getindexstart
System.UInt32 GetIndexStart(
System.Int32 submesh
)

System.Int32 submesh-no documentation

Parameters

submesh -

Returns

System.UInt32

getindices
System.Void GetIndices(
System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices,
System.Int32 submesh,
System.Boolean applyBaseVertex
)

System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices-no documentation

Parameters
System.Collections.Generic.List`1[[System.UInt16

no documentation

mscorlib

no documentation Version=4.0.0.0 - Culture=neutral - indices - submesh - applyBaseVertex -

Returns

System.Void

getindices
System.Void GetIndices(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices,
System.Int32 submesh
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices-no documentation

Parameters
System.Collections.Generic.List`1[[System.Int32

no documentation mscorlib - Version=4.0.0.0 - Culture=neutral - indices - submesh -

Returns

System.Void

getindices
System.Void GetIndices(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices,
System.Int32 submesh,
System.Boolean applyBaseVertex
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices-no documentation

Parameters
System.Collections.Generic.List`1[[System.Int32

no documentation

mscorlib

no documentation Version=4.0.0.0 - Culture=neutral - indices - submesh - applyBaseVertex -

Returns

System.Void

getindices
System.Int32[] GetIndices(
System.Int32 submesh,
System.Boolean applyBaseVertex
)

System.Int32 submesh-no documentation

Parameters
submesh
System.Int32

no documentation applyBaseVertex -

Returns

System.Int32[]

getindices
System.Int32[] GetIndices(
System.Int32 submesh
)

System.Int32 submesh-no documentation

Parameters

submesh -

Returns

System.Int32[]

getnativeindexbufferptr
System.IntPtr GetNativeIndexBufferPtr()
Returns

System.IntPtr

getnativevertexbufferptr
System.IntPtr GetNativeVertexBufferPtr(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

System.IntPtr

getnormals
System.Void GetNormals(
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] normals
)

System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] normals-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Vector3 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - normals -

Returns

System.Void

getsubmesh
UnityEngine.Rendering.SubMeshDescriptor GetSubMesh(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

UnityEngine.Rendering.SubMeshDescriptor

gettangents
System.Void GetTangents(
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] tangents
)

System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] tangents-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - tangents -

Returns

System.Void

gettopology
UnityEngine.MeshTopology GetTopology(
System.Int32 submesh
)

System.Int32 submesh-no documentation

Parameters

submesh -

Returns

UnityEngine.MeshTopology

gettriangles
System.Void GetTriangles(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles,
System.Int32 submesh,
System.Boolean applyBaseVertex
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles-no documentation

Parameters
System.Collections.Generic.List`1[[System.Int32

no documentation

mscorlib

no documentation Version=4.0.0.0 - Culture=neutral - triangles - submesh - applyBaseVertex -

Returns

System.Void

gettriangles
System.Void GetTriangles(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles,
System.Int32 submesh
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles-no documentation

Parameters
System.Collections.Generic.List`1[[System.Int32

no documentation mscorlib - Version=4.0.0.0 - Culture=neutral - triangles - submesh -

Returns

System.Void

gettriangles
System.Int32[] GetTriangles(
System.Int32 submesh,
System.Boolean applyBaseVertex
)

System.Int32 submesh-no documentation

Parameters
submesh
System.Int32

no documentation applyBaseVertex -

Returns

System.Int32[]

gettriangles
System.Int32[] GetTriangles(
System.Int32 submesh
)

System.Int32 submesh-no documentation

Parameters

submesh -

Returns

System.Int32[]

gettriangles
System.Void GetTriangles(
System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles,
System.Int32 submesh,
System.Boolean applyBaseVertex
)

System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles-no documentation

Parameters
System.Collections.Generic.List`1[[System.UInt16

no documentation

mscorlib

no documentation Version=4.0.0.0 - Culture=neutral - triangles - submesh - applyBaseVertex -

Returns

System.Void

getuvdistributionmetric
System.Single GetUVDistributionMetric(
System.Int32 uvSetIndex
)

System.Int32 uvSetIndex-no documentation

Parameters

uvSetIndex -

Returns

System.Single

getuvs
System.Void GetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - uvs -

Returns

System.Void

getuvs
System.Void GetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector2 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - uvs -

Returns

System.Void

getuvs
System.Void GetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector3 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - uvs -

Returns

System.Void

getvertexattribute
UnityEngine.Rendering.VertexAttributeDescriptor GetVertexAttribute(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

UnityEngine.Rendering.VertexAttributeDescriptor

getvertexattributedimension
System.Int32 GetVertexAttributeDimension(
UnityEngine.Rendering.VertexAttribute attr
)

UnityEngine.Rendering.VertexAttribute attr-no documentation

Parameters

attr -

Returns

System.Int32

getvertexattributeformat
UnityEngine.Rendering.VertexAttributeFormat GetVertexAttributeFormat(
UnityEngine.Rendering.VertexAttribute attr
)

UnityEngine.Rendering.VertexAttribute attr-no documentation

Parameters

attr -

Returns

UnityEngine.Rendering.VertexAttributeFormat

getvertexattributeoffset
System.Int32 GetVertexAttributeOffset(
UnityEngine.Rendering.VertexAttribute attr
)

UnityEngine.Rendering.VertexAttribute attr-no documentation

Parameters

attr -

Returns

System.Int32

getvertexattributes
System.Int32 GetVertexAttributes(
UnityEngine.Rendering.VertexAttributeDescriptor[] attributes
)

UnityEngine.Rendering.VertexAttributeDescriptor[] attributes-no documentation

Parameters

attributes -

Returns

System.Int32

getvertexattributes
System.Int32 GetVertexAttributes(
System.Collections.Generic.List`1[[UnityEngine.Rendering.VertexAttributeDescriptor, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] attributes
)

System.Collections.Generic.List`1[[UnityEngine.Rendering.VertexAttributeDescriptor, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] attributes-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Rendering.VertexAttributeDescriptor - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - attributes -

Returns

System.Int32

getvertexattributes
UnityEngine.Rendering.VertexAttributeDescriptor[] GetVertexAttributes()
Returns

UnityEngine.Rendering.VertexAttributeDescriptor[]

getvertexattributestream
System.Int32 GetVertexAttributeStream(
UnityEngine.Rendering.VertexAttribute attr
)

UnityEngine.Rendering.VertexAttribute attr-no documentation

Parameters

attr -

Returns

System.Int32

getvertexbuffer
UnityEngine.GraphicsBuffer GetVertexBuffer(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

UnityEngine.GraphicsBuffer

getvertexbufferstride
System.Int32 GetVertexBufferStride(
System.Int32 stream
)

System.Int32 stream-no documentation

Parameters

stream -

Returns

System.Int32

getvertices
System.Void GetVertices(
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] vertices
)

System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] vertices-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Vector3 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - vertices -

Returns

System.Void

hasvertexattribute
System.Boolean HasVertexAttribute(
UnityEngine.Rendering.VertexAttribute attr
)

UnityEngine.Rendering.VertexAttribute attr-no documentation

Parameters

attr -

Returns

System.Boolean

markdynamic
System.Void MarkDynamic()
Returns

System.Void

markmodified
System.Void MarkModified()
Returns

System.Void

mesh::​acquirereadonlymeshdata
static UnityEngine.Mesh.MeshDataArray AcquireReadOnlyMeshData(
UnityEngine.Mesh[] meshes
)

UnityEngine.Mesh[] meshes-no documentation

Parameters

meshes -

Returns

UnityEngine.Mesh.MeshDataArray

mesh::​acquirereadonlymeshdata
static UnityEngine.Mesh.MeshDataArray AcquireReadOnlyMeshData(
UnityEngine.Mesh mesh
)

UnityEngine.Mesh mesh-no documentation

Parameters

mesh -

Returns

UnityEngine.Mesh.MeshDataArray

mesh::​acquirereadonlymeshdata
static UnityEngine.Mesh.MeshDataArray AcquireReadOnlyMeshData(
System.Collections.Generic.List`1[[UnityEngine.Mesh, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] meshes
)

System.Collections.Generic.List`1[[UnityEngine.Mesh, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] meshes-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Mesh - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - meshes -

Returns

UnityEngine.Mesh.MeshDataArray

mesh::​allocatewritablemeshdata
static UnityEngine.Mesh.MeshDataArray AllocateWritableMeshData(
System.Int32 meshCount
)

System.Int32 meshCount-no documentation

Parameters

meshCount -

Returns

UnityEngine.Mesh.MeshDataArray

mesh::​applyanddisposewritablemeshdata
static System.Void ApplyAndDisposeWritableMeshData(
UnityEngine.Mesh.MeshDataArray data,
UnityEngine.Mesh mesh,
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Mesh.MeshDataArray data-no documentation

Parameters
data
UnityEngine.Mesh.MeshDataArray

no documentation

mesh
UnityEngine.Mesh

no documentation flags -

Returns

System.Void

mesh::​applyanddisposewritablemeshdata
static System.Void ApplyAndDisposeWritableMeshData(
UnityEngine.Mesh.MeshDataArray data,
UnityEngine.Mesh[] meshes,
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Mesh.MeshDataArray data-no documentation

Parameters
data
UnityEngine.Mesh.MeshDataArray

no documentation

meshes
UnityEngine.Mesh[]

no documentation flags -

Returns

System.Void

mesh::​applyanddisposewritablemeshdata
static System.Void ApplyAndDisposeWritableMeshData(
UnityEngine.Mesh.MeshDataArray data,
System.Collections.Generic.List`1[[UnityEngine.Mesh, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] meshes,
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Mesh.MeshDataArray data-no documentation

Parameters
data
UnityEngine.Mesh.MeshDataArray

no documentation

System.Collections.Generic.List`1[[UnityEngine.Mesh

no documentation UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - meshes - flags -

Returns

System.Void

mesh::​fromassetbundle
static UnityEngine.Mesh CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Mesh

mesh::​meshdataarray::​create
static UnityEngine.Mesh.MeshDataArray Create ()

Constructor replaces new

Returns

UnityEngine.Mesh.MeshDataArray

optimize
System.Void Optimize()
Returns

System.Void

optimizeindexbuffers
System.Void OptimizeIndexBuffers()
Returns

System.Void

optimizereordervertexbuffer
System.Void OptimizeReorderVertexBuffer()
Returns

System.Void

recalculatebounds
System.Void RecalculateBounds()
Returns

System.Void

recalculatebounds
System.Void RecalculateBounds(
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Rendering.MeshUpdateFlags flags-no documentation

Parameters

flags -

Returns

System.Void

recalculatenormals
System.Void RecalculateNormals()
Returns

System.Void

recalculatenormals
System.Void RecalculateNormals(
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Rendering.MeshUpdateFlags flags-no documentation

Parameters

flags -

Returns

System.Void

recalculatetangents
System.Void RecalculateTangents()
Returns

System.Void

recalculatetangents
System.Void RecalculateTangents(
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Rendering.MeshUpdateFlags flags-no documentation

Parameters

flags -

Returns

System.Void

recalculateuvdistributionmetric
System.Void RecalculateUVDistributionMetric(
System.Int32 uvSetIndex,
System.Single uvAreaThreshold
)

System.Int32 uvSetIndex-no documentation

Parameters
uvSetIndex
System.Int32

no documentation uvAreaThreshold -

Returns

System.Void

recalculateuvdistributionmetrics
System.Void RecalculateUVDistributionMetrics(
System.Single uvAreaThreshold
)

System.Single uvAreaThreshold-no documentation

Parameters

uvAreaThreshold -

Returns

System.Void

setcolors
System.Void SetColors(
UnityEngine.Color32[] inColors,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Color32[] inColors-no documentation

Parameters
inColors
UnityEngine.Color32[]

no documentation

start
System.Int32

no documentation

length
System.Int32

no documentation flags -

Returns

System.Void

setcolors
System.Void SetColors(
UnityEngine.Color32[] inColors,
System.Int32 start,
System.Int32 length
)

UnityEngine.Color32[] inColors-no documentation

Parameters
inColors
UnityEngine.Color32[]

no documentation

start
System.Int32

no documentation length -

Returns

System.Void

setcolors
System.Void SetColors(
UnityEngine.Color32[] inColors
)

UnityEngine.Color32[] inColors-no documentation

Parameters

inColors -

Returns

System.Void

setcolors
System.Void SetColors(
System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Color32

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation Culture=neutral - inColors - start - length - flags -

Returns

System.Void

setcolors
System.Void SetColors(
System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors,
System.Int32 start,
System.Int32 length
)

System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Color32

no documentation

UnityEngine.CoreModule

no documentation Version=0.0.0.0 - Culture=neutral - inColors - start - length -

Returns

System.Void

setcolors
System.Void SetColors(
System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors
)

System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Color32 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - inColors -

Returns

System.Void

setcolors
System.Void SetColors(
UnityEngine.Color[] inColors,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Color[] inColors-no documentation

Parameters
inColors
UnityEngine.Color[]

no documentation

start
System.Int32

no documentation

length
System.Int32

no documentation flags -

Returns

System.Void

setcolors
System.Void SetColors(
UnityEngine.Color[] inColors,
System.Int32 start,
System.Int32 length
)

UnityEngine.Color[] inColors-no documentation

Parameters
inColors
UnityEngine.Color[]

no documentation

start
System.Int32

no documentation length -

Returns

System.Void

setcolors
System.Void SetColors(
UnityEngine.Color[] inColors
)

UnityEngine.Color[] inColors-no documentation

Parameters

inColors -

Returns

System.Void

setcolors
System.Void SetColors(
System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Color

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation Culture=neutral - inColors - start - length - flags -

Returns

System.Void

setcolors
System.Void SetColors(
System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors,
System.Int32 start,
System.Int32 length
)

System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Color

no documentation

UnityEngine.CoreModule

no documentation Version=0.0.0.0 - Culture=neutral - inColors - start - length -

Returns

System.Void

setcolors
System.Void SetColors(
System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors
)

System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inColors-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Color - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - inColors -

Returns

System.Void

setindexbufferparams
System.Void SetIndexBufferParams(
System.Int32 indexCount,
UnityEngine.Rendering.IndexFormat format
)

System.Int32 indexCount-no documentation

Parameters
indexCount
System.Int32

no documentation format -

Returns

System.Void

setindices
System.Void SetIndices(
System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices,
System.Int32 indicesStart,
System.Int32 indicesLength,
UnityEngine.MeshTopology topology,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices-no documentation

Parameters
System.Collections.Generic.List`1[[System.UInt16

no documentation

mscorlib

no documentation

Version=4.0.0.0

no documentation

Culture=neutral

no documentation

indices
System.Collections.Generic.List 1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

no documentation

indicesStart
System.Int32

no documentation indicesLength - topology - submesh - calculateBounds - baseVertex -

Returns

System.Void

setindices
System.Void SetIndices(
System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices,
UnityEngine.MeshTopology topology,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices-no documentation

Parameters
System.Collections.Generic.List`1[[System.UInt16

no documentation

mscorlib

no documentation

Version=4.0.0.0

no documentation

Culture=neutral

no documentation indices - topology - submesh - calculateBounds - baseVertex -

Returns

System.Void

setindices
System.Void SetIndices(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices,
System.Int32 indicesStart,
System.Int32 indicesLength,
UnityEngine.MeshTopology topology,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices-no documentation

Parameters
System.Collections.Generic.List`1[[System.Int32

no documentation

mscorlib

no documentation

Version=4.0.0.0

no documentation

Culture=neutral

no documentation

indices
System.Collections.Generic.List 1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

no documentation

indicesStart
System.Int32

no documentation indicesLength - topology - submesh - calculateBounds - baseVertex -

Returns

System.Void

setindices
System.Void SetIndices(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices,
UnityEngine.MeshTopology topology,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] indices-no documentation

Parameters
System.Collections.Generic.List`1[[System.Int32

no documentation

mscorlib

no documentation

Version=4.0.0.0

no documentation

Culture=neutral

no documentation indices - topology - submesh - calculateBounds - baseVertex -

Returns

System.Void

setindices
System.Void SetIndices(
System.UInt16[] indices,
System.Int32 indicesStart,
System.Int32 indicesLength,
UnityEngine.MeshTopology topology,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.UInt16[] indices-no documentation

Parameters
indices
System.UInt16[]

no documentation

indicesStart
System.Int32

no documentation

indicesLength
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

submesh
System.Int32

no documentation

calculateBounds
System.Boolean

no documentation baseVertex -

Returns

System.Void

setindices
System.Void SetIndices(
System.UInt16[] indices,
UnityEngine.MeshTopology topology,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.UInt16[] indices-no documentation

Parameters
indices
System.UInt16[]

no documentation

topology
UnityEngine.MeshTopology

no documentation

submesh
System.Int32

no documentation

calculateBounds
System.Boolean

no documentation baseVertex -

Returns

System.Void

setindices
System.Void SetIndices(
System.Int32[] indices,
System.Int32 indicesStart,
System.Int32 indicesLength,
UnityEngine.MeshTopology topology,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Int32[] indices-no documentation

Parameters
indices
System.Int32[]

no documentation

indicesStart
System.Int32

no documentation

indicesLength
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

submesh
System.Int32

no documentation

calculateBounds
System.Boolean

no documentation baseVertex -

Returns

System.Void

setindices
System.Void SetIndices(
System.Int32[] indices,
UnityEngine.MeshTopology topology,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Int32[] indices-no documentation

Parameters
indices
System.Int32[]

no documentation

topology
UnityEngine.MeshTopology

no documentation

submesh
System.Int32

no documentation

calculateBounds
System.Boolean

no documentation baseVertex -

Returns

System.Void

setindices
System.Void SetIndices(
System.Int32[] indices,
UnityEngine.MeshTopology topology,
System.Int32 submesh
)

System.Int32[] indices-no documentation

Parameters
indices
System.Int32[]

no documentation

topology
UnityEngine.MeshTopology

no documentation submesh -

Returns

System.Void

setindices
System.Void SetIndices(
System.Int32[] indices,
UnityEngine.MeshTopology topology,
System.Int32 submesh,
System.Boolean calculateBounds
)

System.Int32[] indices-no documentation

Parameters
indices
System.Int32[]

no documentation

topology
UnityEngine.MeshTopology

no documentation

submesh
System.Int32

no documentation calculateBounds -

Returns

System.Void

setnormals
System.Void SetNormals(
UnityEngine.Vector3[] inNormals,
System.Int32 start,
System.Int32 length
)

UnityEngine.Vector3[] inNormals-no documentation

Parameters
inNormals
UnityEngine.Vector3[]

no documentation

start
System.Int32

no documentation length -

Returns

System.Void

setnormals
System.Void SetNormals(
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inNormals
)

System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inNormals-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Vector3 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - inNormals -

Returns

System.Void

setnormals
System.Void SetNormals(
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inNormals,
System.Int32 start,
System.Int32 length
)

System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inNormals-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Vector3

no documentation

UnityEngine.CoreModule

no documentation Version=0.0.0.0 - Culture=neutral - inNormals - start - length -

Returns

System.Void

setnormals
System.Void SetNormals(
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inNormals,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inNormals-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Vector3

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation Culture=neutral - inNormals - start - length - flags -

Returns

System.Void

setnormals
System.Void SetNormals(
UnityEngine.Vector3[] inNormals
)

UnityEngine.Vector3[] inNormals-no documentation

Parameters

inNormals -

Returns

System.Void

setnormals
System.Void SetNormals(
UnityEngine.Vector3[] inNormals,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Vector3[] inNormals-no documentation

Parameters
inNormals
UnityEngine.Vector3[]

no documentation

start
System.Int32

no documentation

length
System.Int32

no documentation flags -

Returns

System.Void

setsubmesh
System.Void SetSubMesh(
System.Int32 index,
UnityEngine.Rendering.SubMeshDescriptor desc,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation

desc
UnityEngine.Rendering.SubMeshDescriptor

no documentation flags -

Returns

System.Void

setsubmeshes
System.Void SetSubMeshes(
UnityEngine.Rendering.SubMeshDescriptor[] desc,
System.Int32 start,
System.Int32 count,
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Rendering.SubMeshDescriptor[] desc-no documentation

Parameters
desc
UnityEngine.Rendering.SubMeshDescriptor[]

no documentation

start
System.Int32

no documentation

count
System.Int32

no documentation flags -

Returns

System.Void

setsubmeshes
System.Void SetSubMeshes(
UnityEngine.Rendering.SubMeshDescriptor[] desc,
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Rendering.SubMeshDescriptor[] desc-no documentation

Parameters
desc
UnityEngine.Rendering.SubMeshDescriptor[]

no documentation flags -

Returns

System.Void

setsubmeshes
System.Void SetSubMeshes(
System.Collections.Generic.List`1[[UnityEngine.Rendering.SubMeshDescriptor, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] desc,
System.Int32 start,
System.Int32 count,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Collections.Generic.List`1[[UnityEngine.Rendering.SubMeshDescriptor, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] desc-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Rendering.SubMeshDescriptor

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation Culture=neutral - desc - start - count - flags -

Returns

System.Void

setsubmeshes
System.Void SetSubMeshes(
System.Collections.Generic.List`1[[UnityEngine.Rendering.SubMeshDescriptor, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] desc,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Collections.Generic.List`1[[UnityEngine.Rendering.SubMeshDescriptor, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] desc-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Rendering.SubMeshDescriptor

no documentation UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - desc - flags -

Returns

System.Void

settangents
System.Void SetTangents(
UnityEngine.Vector4[] inTangents
)

UnityEngine.Vector4[] inTangents-no documentation

Parameters

inTangents -

Returns

System.Void

settangents
System.Void SetTangents(
UnityEngine.Vector4[] inTangents,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Vector4[] inTangents-no documentation

Parameters
inTangents
UnityEngine.Vector4[]

no documentation

start
System.Int32

no documentation

length
System.Int32

no documentation flags -

Returns

System.Void

settangents
System.Void SetTangents(
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inTangents,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inTangents-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Vector4

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation Culture=neutral - inTangents - start - length - flags -

Returns

System.Void

settangents
System.Void SetTangents(
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inTangents
)

System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inTangents-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - inTangents -

Returns

System.Void

settangents
System.Void SetTangents(
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inTangents,
System.Int32 start,
System.Int32 length
)

System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inTangents-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Vector4

no documentation

UnityEngine.CoreModule

no documentation Version=0.0.0.0 - Culture=neutral - inTangents - start - length -

Returns

System.Void

settangents
System.Void SetTangents(
UnityEngine.Vector4[] inTangents,
System.Int32 start,
System.Int32 length
)

UnityEngine.Vector4[] inTangents-no documentation

Parameters
inTangents
UnityEngine.Vector4[]

no documentation

start
System.Int32

no documentation length -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.Int32[] triangles,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Int32[] triangles-no documentation

Parameters
triangles
System.Int32[]

no documentation

submesh
System.Int32

no documentation

calculateBounds
System.Boolean

no documentation baseVertex -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.Int32[] triangles,
System.Int32 submesh,
System.Boolean calculateBounds
)

System.Int32[] triangles-no documentation

Parameters
triangles
System.Int32[]

no documentation

submesh
System.Int32

no documentation calculateBounds -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.Int32[] triangles,
System.Int32 submesh
)

System.Int32[] triangles-no documentation

Parameters
triangles
System.Int32[]

no documentation submesh -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles-no documentation

Parameters
System.Collections.Generic.List`1[[System.UInt16

no documentation

mscorlib

no documentation

Version=4.0.0.0

no documentation Culture=neutral - triangles - submesh - calculateBounds - baseVertex -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles,
System.Int32 trianglesStart,
System.Int32 trianglesLength,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles-no documentation

Parameters
System.Collections.Generic.List`1[[System.Int32

no documentation

mscorlib

no documentation

Version=4.0.0.0

no documentation

Culture=neutral

no documentation

triangles
System.Collections.Generic.List 1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

no documentation trianglesStart - trianglesLength - submesh - calculateBounds - baseVertex -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles-no documentation

Parameters
System.Collections.Generic.List`1[[System.Int32

no documentation

mscorlib

no documentation

Version=4.0.0.0

no documentation Culture=neutral - triangles - submesh - calculateBounds - baseVertex -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles,
System.Int32 trianglesStart,
System.Int32 trianglesLength,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Collections.Generic.List`1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles-no documentation

Parameters
System.Collections.Generic.List`1[[System.UInt16

no documentation

mscorlib

no documentation

Version=4.0.0.0

no documentation

Culture=neutral

no documentation

triangles
System.Collections.Generic.List 1[[System.UInt16, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

no documentation trianglesStart - trianglesLength - submesh - calculateBounds - baseVertex -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles,
System.Int32 submesh,
System.Boolean calculateBounds
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles-no documentation

Parameters
System.Collections.Generic.List`1[[System.Int32

no documentation

mscorlib

no documentation Version=4.0.0.0 - Culture=neutral - triangles - submesh - calculateBounds -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles,
System.Int32 submesh
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] triangles-no documentation

Parameters
System.Collections.Generic.List`1[[System.Int32

no documentation mscorlib - Version=4.0.0.0 - Culture=neutral - triangles - submesh -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.UInt16[] triangles,
System.Int32 trianglesStart,
System.Int32 trianglesLength,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.UInt16[] triangles-no documentation

Parameters
triangles
System.UInt16[]

no documentation

trianglesStart
System.Int32

no documentation

trianglesLength
System.Int32

no documentation

submesh
System.Int32

no documentation

calculateBounds
System.Boolean

no documentation baseVertex -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.UInt16[] triangles,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.UInt16[] triangles-no documentation

Parameters
triangles
System.UInt16[]

no documentation

submesh
System.Int32

no documentation

calculateBounds
System.Boolean

no documentation baseVertex -

Returns

System.Void

settriangles
System.Void SetTriangles(
System.Int32[] triangles,
System.Int32 trianglesStart,
System.Int32 trianglesLength,
System.Int32 submesh,
System.Boolean calculateBounds,
System.Int32 baseVertex
)

System.Int32[] triangles-no documentation

Parameters
triangles
System.Int32[]

no documentation

trianglesStart
System.Int32

no documentation

trianglesLength
System.Int32

no documentation

submesh
System.Int32

no documentation

calculateBounds
System.Boolean

no documentation baseVertex -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs,
System.Int32 start,
System.Int32 length
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

System.Collections.Generic.List`1[[UnityEngine.Vector2

no documentation

UnityEngine.CoreModule

no documentation Version=0.0.0.0 - Culture=neutral - uvs - start - length -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs,
System.Int32 start,
System.Int32 length
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

System.Collections.Generic.List`1[[UnityEngine.Vector3

no documentation

UnityEngine.CoreModule

no documentation Version=0.0.0.0 - Culture=neutral - uvs - start - length -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

System.Collections.Generic.List`1[[UnityEngine.Vector3

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation Culture=neutral - uvs - start - length - flags -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs,
System.Int32 start,
System.Int32 length
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

System.Collections.Generic.List`1[[UnityEngine.Vector4

no documentation

UnityEngine.CoreModule

no documentation Version=0.0.0.0 - Culture=neutral - uvs - start - length -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

System.Collections.Generic.List`1[[UnityEngine.Vector4

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation Culture=neutral - uvs - start - length - flags -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
UnityEngine.Vector2[] uvs
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation uvs -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
UnityEngine.Vector3[] uvs
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation uvs -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
UnityEngine.Vector4[] uvs
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation uvs -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
UnityEngine.Vector2[] uvs,
System.Int32 start,
System.Int32 length
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

uvs
UnityEngine.Vector2[]

no documentation

start
System.Int32

no documentation length -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
UnityEngine.Vector2[] uvs,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

uvs
UnityEngine.Vector2[]

no documentation

start
System.Int32

no documentation

length
System.Int32

no documentation flags -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
UnityEngine.Vector3[] uvs,
System.Int32 start,
System.Int32 length
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

uvs
UnityEngine.Vector3[]

no documentation

start
System.Int32

no documentation length -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
UnityEngine.Vector3[] uvs,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

uvs
UnityEngine.Vector3[]

no documentation

start
System.Int32

no documentation

length
System.Int32

no documentation flags -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
UnityEngine.Vector4[] uvs,
System.Int32 start,
System.Int32 length
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

uvs
UnityEngine.Vector4[]

no documentation

start
System.Int32

no documentation length -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
UnityEngine.Vector4[] uvs,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

uvs
UnityEngine.Vector4[]

no documentation

start
System.Int32

no documentation

length
System.Int32

no documentation flags -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector2 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - uvs -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector3 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - uvs -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - uvs -

Returns

System.Void

setuvs
System.Void SetUVs(
System.Int32 channel,
System.Collections.Generic.List`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] uvs,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Int32 channel-no documentation

Parameters
channel
System.Int32

no documentation

System.Collections.Generic.List`1[[UnityEngine.Vector2

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation Culture=neutral - uvs - start - length - flags -

Returns

System.Void

setvertexbufferparams
System.Void SetVertexBufferParams(
System.Int32 vertexCount,
UnityEngine.Rendering.VertexAttributeDescriptor[] attributes
)

System.Int32 vertexCount-no documentation

Parameters
vertexCount
System.Int32

no documentation attributes -

Returns

System.Void

setvertices
System.Void SetVertices(
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inVertices,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inVertices-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Vector3

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation Culture=neutral - inVertices - start - length - flags -

Returns

System.Void

setvertices
System.Void SetVertices(
UnityEngine.Vector3[] inVertices
)

UnityEngine.Vector3[] inVertices-no documentation

Parameters

inVertices -

Returns

System.Void

setvertices
System.Void SetVertices(
UnityEngine.Vector3[] inVertices,
System.Int32 start,
System.Int32 length
)

UnityEngine.Vector3[] inVertices-no documentation

Parameters
inVertices
UnityEngine.Vector3[]

no documentation

start
System.Int32

no documentation length -

Returns

System.Void

setvertices
System.Void SetVertices(
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inVertices
)

System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inVertices-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.Vector3 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - inVertices -

Returns

System.Void

setvertices
System.Void SetVertices(
UnityEngine.Vector3[] inVertices,
System.Int32 start,
System.Int32 length,
UnityEngine.Rendering.MeshUpdateFlags flags
)

UnityEngine.Vector3[] inVertices-no documentation

Parameters
inVertices
UnityEngine.Vector3[]

no documentation

start
System.Int32

no documentation

length
System.Int32

no documentation flags -

Returns

System.Void

setvertices
System.Void SetVertices(
System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inVertices,
System.Int32 start,
System.Int32 length
)

System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inVertices-no documentation

Parameters
System.Collections.Generic.List`1[[UnityEngine.Vector3

no documentation

UnityEngine.CoreModule

no documentation Version=0.0.0.0 - Culture=neutral - inVertices - start - length -

Returns

System.Void

uploadmeshdata
System.Void UploadMeshData(
System.Boolean markNoLongerReadable
)

System.Boolean markNoLongerReadable-no documentation

Parameters

markNoLongerReadable -

Returns

System.Void