class:/TYPE/UnityEngine.MaterialPropertyBlock//, can be loaded from an assetbundle using MaterialPropertyBlock::createfromassetbundle(bundlename,prefabname) /
System.Void
| System.Void CopyProbeOcclusionArrayFrom( |
| ) |
UnityEngine.Vector4[] occlusionProbes-no documentation
occlusionProbes -
System.Void
| System.Void CopyProbeOcclusionArrayFrom( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] occlusionProbes-no documentation
| System.Collections.Generic.List`1[[UnityEngine.Vector4 | no documentation |
| UnityEngine.CoreModule | no documentation |
| Version=0.0.0.0 | no documentation Culture=neutral - occlusionProbes - sourceStart - destStart - count - |
System.Void
| System.Void CopyProbeOcclusionArrayFrom( |
| ) |
UnityEngine.Vector4[] occlusionProbes-no documentation
| occlusionProbes UnityEngine.Vector4[] | no documentation |
| sourceStart System.Int32 | no documentation |
| destStart System.Int32 | no documentation count - |
System.Void
| System.Void CopyProbeOcclusionArrayFrom( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] occlusionProbes-no documentation
System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - occlusionProbes -
System.Void
| System.Void CopySHCoefficientArraysFrom( |
| ) |
UnityEngine.Rendering.SphericalHarmonicsL2[] lightProbes-no documentation
| lightProbes UnityEngine.Rendering.SphericalHarmonicsL2[] | no documentation |
| sourceStart System.Int32 | no documentation |
| destStart System.Int32 | no documentation count - |
System.Void
| System.Void CopySHCoefficientArraysFrom( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Rendering.SphericalHarmonicsL2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] lightProbes-no documentation
System.Collections.Generic.List`1[[UnityEngine.Rendering.SphericalHarmonicsL2 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - lightProbes -
System.Void
| System.Void CopySHCoefficientArraysFrom( |
| ) |
UnityEngine.Rendering.SphericalHarmonicsL2[] lightProbes-no documentation
lightProbes -
System.Void
| System.Void CopySHCoefficientArraysFrom( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Rendering.SphericalHarmonicsL2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] lightProbes-no documentation
| System.Collections.Generic.List`1[[UnityEngine.Rendering.SphericalHarmonicsL2 | no documentation |
| UnityEngine.CoreModule | no documentation |
| Version=0.0.0.0 | no documentation Culture=neutral - lightProbes - sourceStart - destStart - count - |
System.Void
| UnityEngine.Color GetColor( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Color
| UnityEngine.Color GetColor( |
| ) |
System.String name-no documentation
name -
UnityEngine.Color
| System.Single GetFloat( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Single
| System.Single GetFloat( |
| ) |
System.String name-no documentation
name -
System.Single
| System.Void GetFloatArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| System.Single[] GetFloatArray( |
| ) |
System.String name-no documentation
name -
System.Single[]
| System.Single[] GetFloatArray( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Single[]
| System.Void GetFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| System.Int32 GetInt( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Int32
| System.Int32 GetInt( |
| ) |
System.String name-no documentation
name -
System.Int32
| System.Int32 GetInteger( |
| ) |
System.String name-no documentation
name -
System.Int32
| System.Int32 GetInteger( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Int32
| UnityEngine.Matrix4x4 GetMatrix( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Matrix4x4
| UnityEngine.Matrix4x4 GetMatrix( |
| ) |
System.String name-no documentation
name -
UnityEngine.Matrix4x4
| System.Void GetMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| UnityEngine.Matrix4x4[] GetMatrixArray( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Matrix4x4[]
| UnityEngine.Matrix4x4[] GetMatrixArray( |
| ) |
System.String name-no documentation
name -
UnityEngine.Matrix4x4[]
| System.Void GetMatrixArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| UnityEngine.Texture GetTexture( |
| ) |
System.String name-no documentation
name -
UnityEngine.Texture
| UnityEngine.Texture GetTexture( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Texture
| UnityEngine.Vector4 GetVector( |
| ) |
System.String name-no documentation
name -
UnityEngine.Vector4
| UnityEngine.Vector4 GetVector( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Vector4
| UnityEngine.Vector4[] GetVectorArray( |
| ) |
System.String name-no documentation
name -
UnityEngine.Vector4[]
| System.Void GetVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void GetVectorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| UnityEngine.Vector4[] GetVectorArray( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Vector4[]
| System.Boolean HasBuffer( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasBuffer( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasColor( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasColor( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasConstantBuffer( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasConstantBuffer( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasFloat( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasFloat( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasInt( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasInt( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasInteger( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasInteger( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasMatrix( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasMatrix( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasProperty( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasProperty( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasTexture( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasTexture( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasVector( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasVector( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
Constructor replaces new;
UnityEngine.MaterialPropertyBlock
| static UnityEngine.MaterialPropertyBlock CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.MaterialPropertyBlock
| System.Void SetBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetColor( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetColor( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetConstantBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| value UnityEngine.ComputeBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetConstantBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value UnityEngine.GraphicsBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetConstantBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| value UnityEngine.GraphicsBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetConstantBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value UnityEngine.ComputeBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetFloat( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetFloat( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetFloatArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetFloatArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation values - |
System.Void
| System.Void SetFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetInt( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetInt( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetInteger( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetInteger( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetMatrix( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetMatrix( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetMatrixArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation values - |
System.Void
| System.Void SetMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetMatrixArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetTexture( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value UnityEngine.RenderTexture | no documentation element - |
System.Void
| System.Void SetTexture( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| value UnityEngine.RenderTexture | no documentation element - |
System.Void
| System.Void SetTexture( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetTexture( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetVector( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetVector( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetVectorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation values - |
System.Void
| System.Void SetVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetVectorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void