Material
Object
Material

class:/TYPE/UnityEngine.Material//, can be loaded from an assetbundle using Material::createfromassetbundle(bundlename,prefabname) /

Parent

Object

Variables
color
UnityEngine.Color color
doublesidedgi
System.Boolean doublesidedgi
enabledkeywords
UnityEngine.Rendering.LocalKeyword[] enabledkeywords
enableinstancing
System.Boolean enableinstancing
globalilluminationflags
UnityEngine.MaterialGlobalIlluminationFlags globalilluminationflags
maintexture
UnityEngine.Texture maintexture
maintextureoffset
UnityEngine.Vector2 maintextureoffset
maintexturescale
UnityEngine.Vector2 maintexturescale
name
System.String name
passcount
readonly System.Int32 passcount
renderqueue
System.Int32 renderqueue
shader
UnityEngine.Shader shader
shaderkeywords
System.String[] shaderkeywords
Functions
computecrc
System.Int32 ComputeCRC()
Returns

System.Int32

copypropertiesfrommaterial
System.Void CopyPropertiesFromMaterial(
UnityEngine.Material mat
)

UnityEngine.Material mat-no documentation

Parameters

mat -

Returns

System.Void

disablekeyword
System.Void DisableKeyword(
UnityEngine.Rendering.LocalKeyword& keyword
)

UnityEngine.Rendering.LocalKeyword& keyword-no documentation

Parameters

keyword -

Returns

System.Void

disablekeyword
System.Void DisableKeyword(
System.String keyword
)

System.String keyword-no documentation

Parameters

keyword -

Returns

System.Void

enablekeyword
System.Void EnableKeyword(
System.String keyword
)

System.String keyword-no documentation

Parameters

keyword -

Returns

System.Void

enablekeyword
System.Void EnableKeyword(
UnityEngine.Rendering.LocalKeyword& keyword
)

UnityEngine.Rendering.LocalKeyword& keyword-no documentation

Parameters

keyword -

Returns

System.Void

findpass
System.Int32 FindPass(
System.String passName
)

System.String passName-no documentation

Parameters

passName -

Returns

System.Int32

getcolor
UnityEngine.Color GetColor(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Color

getcolor
UnityEngine.Color GetColor(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Color

getcolorarray
System.Void GetColorArray(
System.String name,
System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Color - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

getcolorarray
UnityEngine.Color[] GetColorArray(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Color[]

getcolorarray
UnityEngine.Color[] GetColorArray(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Color[]

getcolorarray
System.Void GetColorArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Color - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

getfloat
System.Single GetFloat(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Single

getfloat
System.Single GetFloat(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Single

getfloatarray
System.Void GetFloatArray(
System.String name,
System.Collections.Generic.List`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values -

Returns

System.Void

getfloatarray
System.Void GetFloatArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values -

Returns

System.Void

getfloatarray
System.Single[] GetFloatArray(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Single[]

getfloatarray
System.Single[] GetFloatArray(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Single[]

getint
System.Int32 GetInt(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Int32

getint
System.Int32 GetInt(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Int32

getinteger
System.Int32 GetInteger(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Int32

getinteger
System.Int32 GetInteger(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Int32

getmatrix
UnityEngine.Matrix4x4 GetMatrix(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Matrix4x4

getmatrix
UnityEngine.Matrix4x4 GetMatrix(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Matrix4x4

getmatrixarray
UnityEngine.Matrix4x4[] GetMatrixArray(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Matrix4x4[]

getmatrixarray
System.Void GetMatrixArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

getmatrixarray
UnityEngine.Matrix4x4[] GetMatrixArray(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Matrix4x4[]

getmatrixarray
System.Void GetMatrixArray(
System.String name,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

getpassname
System.String GetPassName(
System.Int32 pass
)

System.Int32 pass-no documentation

Parameters

pass -

Returns

System.String

getshaderpassenabled
System.Boolean GetShaderPassEnabled(
System.String passName
)

System.String passName-no documentation

Parameters

passName -

Returns

System.Boolean

gettag
System.String GetTag(
System.String tag,
System.Boolean searchFallbacks
)

System.String tag-no documentation

Parameters
tag
System.String

no documentation searchFallbacks -

Returns

System.String

gettag
System.String GetTag(
System.String tag,
System.Boolean searchFallbacks,
System.String defaultValue
)

System.String tag-no documentation

Parameters
tag
System.String

no documentation

searchFallbacks
System.Boolean

no documentation defaultValue -

Returns

System.String

gettexture
UnityEngine.Texture GetTexture(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Texture

gettexture
UnityEngine.Texture GetTexture(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Texture

gettextureoffset
UnityEngine.Vector2 GetTextureOffset(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Vector2

gettextureoffset
UnityEngine.Vector2 GetTextureOffset(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Vector2

gettexturepropertynameids
System.Void GetTexturePropertyNameIDs(
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] outNames
)

System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] outNames-no documentation

Parameters

System.Collections.Generic.List`1[[System.Int32 - mscorlib - Version=4.0.0.0 - Culture=neutral - outNames -

Returns

System.Void

gettexturepropertynameids
System.Int32[] GetTexturePropertyNameIDs()
Returns

System.Int32[]

gettexturepropertynames
System.Void GetTexturePropertyNames(
System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] outNames
)

System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] outNames-no documentation

Parameters

System.Collections.Generic.List`1[[System.String - mscorlib - Version=4.0.0.0 - Culture=neutral - outNames -

Returns

System.Void

gettexturepropertynames
System.String[] GetTexturePropertyNames()
Returns

System.String[]

gettexturescale
UnityEngine.Vector2 GetTextureScale(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Vector2

gettexturescale
UnityEngine.Vector2 GetTextureScale(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Vector2

getvector
UnityEngine.Vector4 GetVector(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Vector4

getvector
UnityEngine.Vector4 GetVector(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Vector4

getvectorarray
System.Void GetVectorArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

getvectorarray
System.Void GetVectorArray(
System.String name,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

getvectorarray
UnityEngine.Vector4[] GetVectorArray(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Vector4[]

getvectorarray
UnityEngine.Vector4[] GetVectorArray(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Vector4[]

hasbuffer
System.Boolean HasBuffer(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

hasbuffer
System.Boolean HasBuffer(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Boolean

hascolor
System.Boolean HasColor(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Boolean

hascolor
System.Boolean HasColor(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

hasconstantbuffer
System.Boolean HasConstantBuffer(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

hasconstantbuffer
System.Boolean HasConstantBuffer(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Boolean

hasfloat
System.Boolean HasFloat(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

hasfloat
System.Boolean HasFloat(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Boolean

hasint
System.Boolean HasInt(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

hasint
System.Boolean HasInt(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Boolean

hasinteger
System.Boolean HasInteger(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Boolean

hasinteger
System.Boolean HasInteger(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

hasmatrix
System.Boolean HasMatrix(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Boolean

hasmatrix
System.Boolean HasMatrix(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

hasproperty
System.Boolean HasProperty(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

hasproperty
System.Boolean HasProperty(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Boolean

hastexture
System.Boolean HasTexture(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

hastexture
System.Boolean HasTexture(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Boolean

hasvector
System.Boolean HasVector(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

hasvector
System.Boolean HasVector(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Boolean

iskeywordenabled
System.Boolean IsKeywordEnabled(
System.String keyword
)

System.String keyword-no documentation

Parameters

keyword -

Returns

System.Boolean

iskeywordenabled
System.Boolean IsKeywordEnabled(
UnityEngine.Rendering.LocalKeyword& keyword
)

UnityEngine.Rendering.LocalKeyword& keyword-no documentation

Parameters

keyword -

Returns

System.Boolean

lerp
System.Void Lerp(
UnityEngine.Material start,
UnityEngine.Material end,
System.Single t
)

UnityEngine.Material start-no documentation

Parameters
start
UnityEngine.Material

no documentation

end
UnityEngine.Material

no documentation t -

Returns

System.Void

material::​create
static UnityEngine.Material Create (
UnityEngine.Shader shader
)

Constructor replaces new;

Parameters
shader
UnityEngine.Shader

no description

Returns

UnityEngine.Material

material::​create
static UnityEngine.Material Create (
System.String contents
)

Constructor replaces new;

Parameters
contents
System.String

no description

Returns

UnityEngine.Material

material::​fromassetbundle
static UnityEngine.Material CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Material

setbuffer
System.Void SetBuffer(
System.Int32 nameID,
UnityEngine.ComputeBuffer value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setbuffer
System.Void SetBuffer(
System.String name,
UnityEngine.GraphicsBuffer value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setbuffer
System.Void SetBuffer(
System.String name,
UnityEngine.ComputeBuffer value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setbuffer
System.Void SetBuffer(
System.Int32 nameID,
UnityEngine.GraphicsBuffer value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setcolor
System.Void SetColor(
System.Int32 nameID,
UnityEngine.Color value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setcolor
System.Void SetColor(
System.String name,
UnityEngine.Color value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setcolorarray
System.Void SetColorArray(
System.Int32 nameID,
UnityEngine.Color[] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation values -

Returns

System.Void

setcolorarray
System.Void SetColorArray(
System.String name,
UnityEngine.Color[] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation values -

Returns

System.Void

setcolorarray
System.Void SetColorArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Color - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

setcolorarray
System.Void SetColorArray(
System.String name,
System.Collections.Generic.List`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Color - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

setconstantbuffer
System.Void SetConstantBuffer(
System.String name,
UnityEngine.GraphicsBuffer value,
System.Int32 offset,
System.Int32 size
)

System.String name-no documentation

Parameters
name
System.String

no documentation

value
UnityEngine.GraphicsBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setconstantbuffer
System.Void SetConstantBuffer(
System.Int32 nameID,
UnityEngine.GraphicsBuffer value,
System.Int32 offset,
System.Int32 size
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

value
UnityEngine.GraphicsBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setconstantbuffer
System.Void SetConstantBuffer(
System.Int32 nameID,
UnityEngine.ComputeBuffer value,
System.Int32 offset,
System.Int32 size
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

value
UnityEngine.ComputeBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setconstantbuffer
System.Void SetConstantBuffer(
System.String name,
UnityEngine.ComputeBuffer value,
System.Int32 offset,
System.Int32 size
)

System.String name-no documentation

Parameters
name
System.String

no documentation

value
UnityEngine.ComputeBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setfloat
System.Void SetFloat(
System.Int32 nameID,
System.Single value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setfloat
System.Void SetFloat(
System.String name,
System.Single value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setfloatarray
System.Void SetFloatArray(
System.Int32 nameID,
System.Single[] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation values -

Returns

System.Void

setfloatarray
System.Void SetFloatArray(
System.String name,
System.Single[] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation values -

Returns

System.Void

setfloatarray
System.Void SetFloatArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values -

Returns

System.Void

setfloatarray
System.Void SetFloatArray(
System.String name,
System.Collections.Generic.List`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values -

Returns

System.Void

setint
System.Void SetInt(
System.String name,
System.Int32 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setint
System.Void SetInt(
System.Int32 nameID,
System.Int32 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setinteger
System.Void SetInteger(
System.String name,
System.Int32 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setinteger
System.Void SetInteger(
System.Int32 nameID,
System.Int32 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setkeyword
System.Void SetKeyword(
UnityEngine.Rendering.LocalKeyword& keyword,
System.Boolean value
)

UnityEngine.Rendering.LocalKeyword& keyword-no documentation

Parameters
keyword
UnityEngine.Rendering.LocalKeyword&

no documentation value -

Returns

System.Void

setmatrix
System.Void SetMatrix(
System.Int32 nameID,
UnityEngine.Matrix4x4 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setmatrix
System.Void SetMatrix(
System.String name,
UnityEngine.Matrix4x4 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setmatrixarray
System.Void SetMatrixArray(
System.Int32 nameID,
UnityEngine.Matrix4x4[] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation values -

Returns

System.Void

setmatrixarray
System.Void SetMatrixArray(
System.String name,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

setmatrixarray
System.Void SetMatrixArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

setmatrixarray
System.Void SetMatrixArray(
System.String name,
UnityEngine.Matrix4x4[] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation values -

Returns

System.Void

setoverridetag
System.Void SetOverrideTag(
System.String tag,
System.String val
)

System.String tag-no documentation

Parameters
tag
System.String

no documentation val -

Returns

System.Void

setpass
System.Boolean SetPass(
System.Int32 pass
)

System.Int32 pass-no documentation

Parameters

pass -

Returns

System.Boolean

setshaderpassenabled
System.Void SetShaderPassEnabled(
System.String passName,
System.Boolean enabled
)

System.String passName-no documentation

Parameters
passName
System.String

no documentation enabled -

Returns

System.Void

settexture
System.Void SetTexture(
System.Int32 nameID,
UnityEngine.Texture value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

settexture
System.Void SetTexture(
System.Int32 nameID,
UnityEngine.RenderTexture value,
UnityEngine.Rendering.RenderTextureSubElement element
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

value
UnityEngine.RenderTexture

no documentation element -

Returns

System.Void

settexture
System.Void SetTexture(
System.String name,
UnityEngine.Texture value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

settexture
System.Void SetTexture(
System.String name,
UnityEngine.RenderTexture value,
UnityEngine.Rendering.RenderTextureSubElement element
)

System.String name-no documentation

Parameters
name
System.String

no documentation

value
UnityEngine.RenderTexture

no documentation element -

Returns

System.Void

settextureoffset
System.Void SetTextureOffset(
System.String name,
UnityEngine.Vector2 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

settextureoffset
System.Void SetTextureOffset(
System.Int32 nameID,
UnityEngine.Vector2 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

settexturescale
System.Void SetTextureScale(
System.String name,
UnityEngine.Vector2 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

settexturescale
System.Void SetTextureScale(
System.Int32 nameID,
UnityEngine.Vector2 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setvector
System.Void SetVector(
System.Int32 nameID,
UnityEngine.Vector4 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setvector
System.Void SetVector(
System.String name,
UnityEngine.Vector4 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setvectorarray
System.Void SetVectorArray(
System.String name,
UnityEngine.Vector4[] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation values -

Returns

System.Void

setvectorarray
System.Void SetVectorArray(
System.Int32 nameID,
UnityEngine.Vector4[] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation values -

Returns

System.Void

setvectorarray
System.Void SetVectorArray(
System.String name,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

setvectorarray
System.Void SetVectorArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void