class:/TYPE/UnityEngine.Material//, can be loaded from an assetbundle using Material::createfromassetbundle(bundlename,prefabname) /
System.Int32
| System.Void CopyPropertiesFromMaterial( |
| ) |
UnityEngine.Material mat-no documentation
mat -
System.Void
| System.Void DisableKeyword( |
| ) |
UnityEngine.Rendering.LocalKeyword& keyword-no documentation
keyword -
System.Void
| System.Void DisableKeyword( |
| ) |
System.String keyword-no documentation
keyword -
System.Void
| System.Void EnableKeyword( |
| ) |
System.String keyword-no documentation
keyword -
System.Void
| System.Void EnableKeyword( |
| ) |
UnityEngine.Rendering.LocalKeyword& keyword-no documentation
keyword -
System.Void
| System.Int32 FindPass( |
| ) |
System.String passName-no documentation
passName -
System.Int32
| UnityEngine.Color GetColor( |
| ) |
System.String name-no documentation
name -
UnityEngine.Color
| UnityEngine.Color GetColor( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Color
| System.Void GetColorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Color - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| UnityEngine.Color[] GetColorArray( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Color[]
| UnityEngine.Color[] GetColorArray( |
| ) |
System.String name-no documentation
name -
UnityEngine.Color[]
| System.Void GetColorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Color - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Single GetFloat( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Single
| System.Single GetFloat( |
| ) |
System.String name-no documentation
name -
System.Single
| System.Void GetFloatArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void GetFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| System.Single[] GetFloatArray( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Single[]
| System.Single[] GetFloatArray( |
| ) |
System.String name-no documentation
name -
System.Single[]
| System.Int32 GetInt( |
| ) |
System.String name-no documentation
name -
System.Int32
| System.Int32 GetInt( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Int32
| System.Int32 GetInteger( |
| ) |
System.String name-no documentation
name -
System.Int32
| System.Int32 GetInteger( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Int32
| UnityEngine.Matrix4x4 GetMatrix( |
| ) |
System.String name-no documentation
name -
UnityEngine.Matrix4x4
| UnityEngine.Matrix4x4 GetMatrix( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Matrix4x4
| UnityEngine.Matrix4x4[] GetMatrixArray( |
| ) |
System.String name-no documentation
name -
UnityEngine.Matrix4x4[]
| System.Void GetMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| UnityEngine.Matrix4x4[] GetMatrixArray( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Matrix4x4[]
| System.Void GetMatrixArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.String GetPassName( |
| ) |
System.Int32 pass-no documentation
pass -
System.String
| System.Boolean GetShaderPassEnabled( |
| ) |
System.String passName-no documentation
passName -
System.Boolean
| System.String GetTag( |
| ) |
System.String tag-no documentation
| tag System.String | no documentation searchFallbacks - |
System.String
| System.String GetTag( |
| ) |
System.String tag-no documentation
| tag System.String | no documentation |
| searchFallbacks System.Boolean | no documentation defaultValue - |
System.String
| UnityEngine.Texture GetTexture( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Texture
| UnityEngine.Texture GetTexture( |
| ) |
System.String name-no documentation
name -
UnityEngine.Texture
| UnityEngine.Vector2 GetTextureOffset( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Vector2
| UnityEngine.Vector2 GetTextureOffset( |
| ) |
System.String name-no documentation
name -
UnityEngine.Vector2
| System.Void GetTexturePropertyNameIDs( |
| ) |
System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] outNames-no documentation
System.Collections.Generic.List`1[[System.Int32 - mscorlib - Version=4.0.0.0 - Culture=neutral - outNames -
System.Void
System.Int32[]
| System.Void GetTexturePropertyNames( |
| ) |
System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] outNames-no documentation
System.Collections.Generic.List`1[[System.String - mscorlib - Version=4.0.0.0 - Culture=neutral - outNames -
System.Void
System.String[]
| UnityEngine.Vector2 GetTextureScale( |
| ) |
System.String name-no documentation
name -
UnityEngine.Vector2
| UnityEngine.Vector2 GetTextureScale( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Vector2
| UnityEngine.Vector4 GetVector( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Vector4
| UnityEngine.Vector4 GetVector( |
| ) |
System.String name-no documentation
name -
UnityEngine.Vector4
| System.Void GetVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void GetVectorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| UnityEngine.Vector4[] GetVectorArray( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Vector4[]
| UnityEngine.Vector4[] GetVectorArray( |
| ) |
System.String name-no documentation
name -
UnityEngine.Vector4[]
| System.Boolean HasBuffer( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasBuffer( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasColor( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasColor( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasConstantBuffer( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasConstantBuffer( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasFloat( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasFloat( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasInt( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasInt( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasInteger( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasInteger( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasMatrix( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasMatrix( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasProperty( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasProperty( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasTexture( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasTexture( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean HasVector( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Boolean HasVector( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Boolean
| System.Boolean IsKeywordEnabled( |
| ) |
System.String keyword-no documentation
keyword -
System.Boolean
| System.Boolean IsKeywordEnabled( |
| ) |
UnityEngine.Rendering.LocalKeyword& keyword-no documentation
keyword -
System.Boolean
| System.Void Lerp( |
| ) |
UnityEngine.Material start-no documentation
| start UnityEngine.Material | no documentation |
| end UnityEngine.Material | no documentation t - |
System.Void
| static UnityEngine.Material Create ( |
| ) |
Constructor replaces new;
| shader UnityEngine.Shader | no description |
UnityEngine.Material
| static UnityEngine.Material Create ( |
| ) |
Constructor replaces new;
| contents System.String | no description |
UnityEngine.Material
| static UnityEngine.Material CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Material
| System.Void SetBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetColor( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetColor( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetColorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetColorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation values - |
System.Void
| System.Void SetColorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Color - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetColorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Color - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetConstantBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value UnityEngine.GraphicsBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetConstantBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| value UnityEngine.GraphicsBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetConstantBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| value UnityEngine.ComputeBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetConstantBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value UnityEngine.ComputeBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetFloat( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetFloat( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetFloatArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation values - |
System.Void
| System.Void SetFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetFloatArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetInt( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetInt( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetInteger( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetInteger( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetKeyword( |
| ) |
UnityEngine.Rendering.LocalKeyword& keyword-no documentation
| keyword UnityEngine.Rendering.LocalKeyword& | no documentation value - |
System.Void
| System.Void SetMatrix( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetMatrix( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetMatrixArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetMatrixArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation values - |
System.Void
| System.Void SetOverrideTag( |
| ) |
System.String tag-no documentation
| tag System.String | no documentation val - |
System.Void
| System.Boolean SetPass( |
| ) |
System.Int32 pass-no documentation
pass -
System.Boolean
| System.Void SetShaderPassEnabled( |
| ) |
System.String passName-no documentation
| passName System.String | no documentation enabled - |
System.Void
| System.Void SetTexture( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetTexture( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| value UnityEngine.RenderTexture | no documentation element - |
System.Void
| System.Void SetTexture( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetTexture( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value UnityEngine.RenderTexture | no documentation element - |
System.Void
| System.Void SetTextureOffset( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetTextureOffset( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetTextureScale( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetTextureScale( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetVector( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetVector( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetVectorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation values - |
System.Void
| System.Void SetVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetVectorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void