class:/TYPE/MLAPI.Transports.UNET.UNetTransport//, can be loaded from an assetbundle using MLAPI_Transports_UNET::UNetTransport::createfromassetbundle(bundlename,prefabname) /
| System.Int32 AddMLAPIChannel( |
| ) |
MLAPI.Transports.NetworkDelivery type-no documentation
| type MLAPI.Transports.NetworkDelivery | no documentation config - |
System.Int32
| System.Int32 AddUNETChannel( |
| ) |
UnityEngine.Networking.QosType type-no documentation
| type UnityEngine.Networking.QosType | no documentation config - |
System.Int32
System.Void
System.Void
| System.Void DisconnectRemoteClient( |
| ) |
System.UInt64 clientId-no documentation
clientId -
System.Void
UnityEngine.Networking.ConnectionConfig
| System.UInt64 GetCurrentRtt( |
| ) |
System.UInt64 clientId-no documentation
clientId -
System.UInt64
| System.UInt64 GetMLAPIClientId( |
| ) |
System.Byte hostId-no documentation
| hostId System.Byte | no documentation |
| connectionId System.UInt16 | no documentation isServer - |
System.UInt64
System.Void
Constructor replaces new;
MLAPI.Transports.UNET.UNetTransport
| static MLAPI.Transports.UNET.UNetTransport CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.Transports.UNET.UNetTransport
| System.Void SendQueued( |
| ) |
System.UInt64 clientId-no documentation
clientId -
System.Void
System.Void
MLAPI.Transports.Tasks.SocketTasks
MLAPI.Transports.Tasks.SocketTasks